Search found 1105 matches
- 26 Oct 2021, 09:27
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
hey Shekn, im having an issue with sCycles not recognizing scattering and rendering blank pointclouds. I use SiScatter and Scatter Tools from milan vasek here are the link for download: http://www.si-community.com/community/viewtopic.php?f=19&t=5003 - addon: http://si-community.com/download/lb/j...
- 17 Oct 2021, 20:44
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
I understand the reason of the slow render process when it renders a big image. And I can not fix it. The problem is in the communication of the render engine with the Softimage. This slowdown occurs in the moment when the engine render the tile and sent it to the Softimage to draw it on the screen...
- 15 Oct 2021, 21:11
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
- 14 Oct 2021, 12:29
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
anyone have any issues with hdri showing in the backgorund? i tried everything even on hdri master, it always renders black on the environment
- 21 Sep 2021, 21:23
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
ok installing the latest version fixed the issue, both cycUVMap and cycAttribute now works as intended...
- 21 Sep 2021, 14:06
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
unfortunately changing the tile size doesnt help. I have another issue with multiple UV, when i want to control other kind of UV to apply text and some other effects. I can not find a way to have Cycles read the different UV depending on the projection/subprojection applied for the texture i wanna u...
- 20 Sep 2021, 09:33
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
im having issues on rendering high pixel dimension images, anyone have noticed some problems going above 5000 pixels format?
My cpu usage stays at 10% the whole rendering time, i have to cancel the rendering task because it takes forever.
My cpu usage stays at 10% the whole rendering time, i have to cancel the rendering task because it takes forever.
- 16 Sep 2021, 02:33
- Forum: Announcements
- Topic: SItoA-6.1.0
- Replies: 32
- Views: 26038
Re: SItoA-6.1.0
is there any updated version of this?
- 12 Sep 2021, 21:21
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
is there a guide on how to properly configure and use OCIO files? or Aces?
- 12 Sep 2021, 14:28
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
It's not a bug, it's a feature. At the beginning of the render frame the system looks to attributes, required by renderer (uvs, vertex colors, ice-attributes). If there are no any new attributes, then it used it from the previous render session. So, if some of them are changed, the system does not ...
- 12 Sep 2021, 13:39
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
I have some issues with UV, basically when you apply some UV texture to an object and in the texture editor you apply some subprojection, Cycles doesnt update the UV. its quite a bummer, anyone have a solution?
- 10 Sep 2021, 21:03
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
so yeah i tested this engine quite a lot lately, cranked the sh*t out of it
here is a 44 mins render with insane samples and light bounce.
cpu amd 5950x and 2x 1080 nvidia
here is a 44 mins render with insane samples and light bounce.
cpu amd 5950x and 2x 1080 nvidia
- 06 Sep 2021, 10:41
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
hello, i have a problem with the latest addon, there isnt anymore the option to select GPU on any render option panel in scycles now, am i the only one?
also the cpu render usage never goes above 50% during heavy high sample renders, while before i had 100% fully utilization, something is off
also the cpu render usage never goes above 50% during heavy high sample renders, while before i had 100% fully utilization, something is off
- 14 May 2021, 10:18
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
make sure you use also your cpu with the gpu, it speeds up the rendering process, also change the bucket size to 128, not 32. Default bucket size for maximum performance with GPU rendering is 128.
it rendered in 1 min and 15s on my 5950x with 2x 1080.
it rendered in 1 min and 15s on my 5950x with 2x 1080.
- 05 May 2021, 09:41
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 488085
Re: Cycles for Softimage
looks like Cycles-X is coming
- 03 May 2021, 08:54
- Forum: Modeling
- Topic: Slice meshes
- Replies: 3
- Views: 4035
Re: Slice meshes
here
http://si-community.com/download/lb/mrc ... _win64.zip
IFX has included a boolean operator which is pretty amazing
http://si-community.com/download/lb/mrc ... _win64.zip
IFX has included a boolean operator which is pretty amazing