Search found 594 matches

by gustavoeb
20 Jun 2011, 05:33
Forum: ICE Compounds
Topic: Constraint along strand compound
Replies: 3
Views: 5094

Constraint along strand compound

constraints one object along one strand. You can jose driver pointcloud, driven object, strand index and position along strand. Compound: http://gustavoeb.com.br/blog/wp-content/uploads/2011/06/gb-Constraint-Along-Strand.zip Short demo: http://vimeo.com/25101153 my blog: http://gustavoeb.com.br/blog/
by gustavoeb
13 May 2011, 16:18
Forum: Rendering
Topic: lens shaders vanyshing
Replies: 6
Views: 1201

Re: lens shaders vanyshing

in my case it is really not there, not only disconnected. this is happening in 2012 also, so I guess while it might be related to disconnected shaders it is not exactly the same bug, since that was supposed to be fixed in this latest version.
by gustavoeb
11 May 2011, 04:09
Forum: Rendering
Topic: progressive rendering in xsi2012, still not there?
Replies: 57
Views: 17039

Re: progressive rendering in xsi2012, still not there?

use Architetural instead of mia_material. It is actually the same shader under the hood, but with a humanly readable interface ;)
good luck
by gustavoeb
11 May 2011, 03:50
Forum: Tutorials on YouTube
Topic: VAST - XSI Learning Movies on YouTube
Replies: 13
Views: 49947

Re: VAST - XSI Learning Movies on YouTube

very nice indeed! thanks for posting this ;)
by gustavoeb
10 May 2011, 06:16
Forum: Rendering
Topic: lens shaders vanyshing
Replies: 6
Views: 1201

lens shaders vanyshing

lens shaders connected to the camera just vannish... while lens shaders connected to passes are ok.
it is not a disconection, but a complete deletion of the node.

"works" in both 2011 and 2012, anybody else gets that?
by gustavoeb
13 Apr 2011, 19:00
Forum: Rendering
Topic: unified sampling 2012
Replies: 22
Views: 6041

Re: unified sampling 2012

as for the promisse of dealing better with hairs, dof and mb... cant say, havent tested yet.
by gustavoeb
13 Apr 2011, 18:55
Forum: Rendering
Topic: unified sampling 2012
Replies: 22
Views: 6041

Re: unified sampling 2012

hi guys. I'm trying to figure unified sampling out. first of all one must say the docs let you down. it is promissed to be better then the old sampling but if you only follow the docs by the letter it always seems to be slower and dumber then the old adaptive sampling. here are some things I have fi...
by gustavoeb
08 Apr 2011, 17:19
Forum: Rendering
Topic: unified sampling 2012
Replies: 22
Views: 6041

unified sampling 2012

is unified sampling any good?
by gustavoeb
30 Mar 2011, 22:21
Forum: ICE
Topic: Lagoa Soft-body (but not so soft)
Replies: 0
Views: 822

Lagoa Soft-body (but not so soft)

Hi guys, I am trying some stuff in Lagoa and found something I just can't get around. Is it possible to achieve a soft-body effect that is almost rigid (think of a tomato)? I can get a jello effect easily by solving pressure and elasticity, but having elasticity or any of it's parameters (besides br...
by gustavoeb
30 Mar 2011, 16:36
Forum: News
Topic: what the hell?
Replies: 14
Views: 2628

Thanks Luc I think that really clarifys the subject. Bell, I do think you guys are doing a good job with comunication. I do think right now the perception of the user base is a lot better then it was post aquisition, and is in fact a good perception. The nice releases that you guys have being puting...
by gustavoeb
29 Mar 2011, 23:54
Forum: News
Topic: what the hell?
Replies: 14
Views: 2628

Re: what the hell?

sorry Hizari. I do feel like Softimage has evolved a lot under Autodesk, that is true.
I just got a little upset about that quotation coming from an AD person.
by gustavoeb
29 Mar 2011, 21:39
Forum: News
Topic: what the hell?
Replies: 14
Views: 2628

what the hell?

“We’re expanding the Maya pipeline with Softimage technology,” he says. “It’s the Softimage team that are working on Project Skyline. We chose Maya because it’s the most flexible, but you can have a Max pipeline and use Skyline.” http://www.3dworldmag.com/2011/03/04/autodesks-marc-petit-talks-to-3d-...
by gustavoeb
04 Mar 2011, 19:04
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16659

Re: Softimage 2012

I guess people that work at SI know they can't expect much from MR, that is why we porbably have seen lots of updates in the SDK. So other companys can deliver what mental images just can't, despite the gazilions of dollars they might be getting with every maya, max, si license.
by gustavoeb
27 Feb 2011, 06:17
Forum: WIP
Topic: Kristinka Hair Tests
Replies: 92
Views: 51208

Re: Kristinka Hair Tests

Image

I didn't needed such a sofisticated tool for that really, but I was really impressed with what Kristinka can do, and how nice it is to set up. Thanks for the great tool Matkovic!!
by gustavoeb
07 Feb 2011, 23:49
Forum: Modeling
Topic: Observations of a New User - Modeling in SI
Replies: 7
Views: 1603

Re: Observations of a New User - Modeling in SI

plus... although I really like the overall modeling workflow in xsi, max's polyboost just makes things feel so unfair on the modeling side...
by gustavoeb
07 Feb 2011, 23:46
Forum: Modeling
Topic: Observations of a New User - Modeling in SI
Replies: 7
Views: 1603

Re: Observations of a New User - Modeling in SI

interactive thickness is ok... but there should be a REAL solution, that could solve this problem using only one operator that could be moved all over the construction modes. I'm sure once ICEGeometry is out that will be easy to do. But I don't wan't to whait that long!! That is so simple to do in M...