Search found 281 matches

by grahamef
23 Nov 2009, 17:47
Forum: ICE
Topic: Simulate Rigid bodies question
Replies: 3
Views: 939

Re: Simulate Rigid bodies question

1. Use a Set Data node to set Self.StaticFriction and/or Self.DynamicFriction to whatever value you want. If you don't set these values explicitly, then I think the default is 0.5. 2. To interact in any way in a rigid body system, the particles must be in the same point cloud. To make some particles...
by grahamef
30 Oct 2009, 16:35
Forum: Materials & Shaders
Topic: How to connect 3D texture generators?
Replies: 1
Views: 960

Re: How to connect 3D texture generators?

Somewhere in the shader's properties there's an option labelled "Texture Space", or in some cases it might be "Texture Projection", or "tspace_id", or something like that. Click "New" and choose "Spatial".
by grahamef
25 Sep 2009, 19:44
Forum: ICE
Topic: How to apply a texture map when particles emit from position
Replies: 1
Views: 708

Re: How to apply a texture map when particles emit from position

If you are emitting from positions instead of location, then EmitLocation hasn't been properly defined. One way to solve that is to get the particle position, get the closest location on the grid, get the texture map color, and use that to set the particle color. Or instead of emitting from position...
by grahamef
28 Aug 2009, 01:00
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

As a workaround, you should be able to emit at positions but then get self.pointposition, then get the closest location on the emitter, plug that into Set Data (self.emitlocation), and plug that into the On Creation port of Add Point.

I tried it here and it works, but on XP32, natch.
by grahamef
27 Aug 2009, 22:41
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

Thanks for the update, Hirazi Blue, I've added the info to the log.
by grahamef
27 Aug 2009, 19:57
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

I logged it for you, attached the compound, and linked to this thread.
by grahamef
26 Aug 2009, 16:48
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

Victorcg wrote:You have 2010? Where is the trial???
I work on Softimage at Autodesk. 2010 hasn't been released yet, but will be soon.
by grahamef
26 Aug 2009, 00:51
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

Yup, it all works fine.
by grahamef
25 Aug 2009, 20:13
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2190

Re: Scatter Particles Per Poly

I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.