Search found 281 matches
- 23 Nov 2009, 17:47
- Forum: ICE
- Topic: Simulate Rigid bodies question
- Replies: 3
- Views: 939
Re: Simulate Rigid bodies question
1. Use a Set Data node to set Self.StaticFriction and/or Self.DynamicFriction to whatever value you want. If you don't set these values explicitly, then I think the default is 0.5. 2. To interact in any way in a rigid body system, the particles must be in the same point cloud. To make some particles...
- 30 Oct 2009, 16:35
- Forum: Materials & Shaders
- Topic: How to connect 3D texture generators?
- Replies: 1
- Views: 960
Re: How to connect 3D texture generators?
Somewhere in the shader's properties there's an option labelled "Texture Space", or in some cases it might be "Texture Projection", or "tspace_id", or something like that. Click "New" and choose "Spatial".
- 25 Sep 2009, 19:44
- Forum: ICE
- Topic: How to apply a texture map when particles emit from position
- Replies: 1
- Views: 708
Re: How to apply a texture map when particles emit from position
If you are emitting from positions instead of location, then EmitLocation hasn't been properly defined. One way to solve that is to get the particle position, get the closest location on the grid, get the texture map color, and use that to set the particle color. Or instead of emitting from position...
- 28 Aug 2009, 01:00
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
As a workaround, you should be able to emit at positions but then get self.pointposition, then get the closest location on the emitter, plug that into Set Data (self.emitlocation), and plug that into the On Creation port of Add Point.
I tried it here and it works, but on XP32, natch.
I tried it here and it works, but on XP32, natch.
- 27 Aug 2009, 22:41
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
Thanks for the update, Hirazi Blue, I've added the info to the log.
- 27 Aug 2009, 19:57
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
I logged it for you, attached the compound, and linked to this thread.
- 26 Aug 2009, 16:48
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
I work on Softimage at Autodesk. 2010 hasn't been released yet, but will be soon.Victorcg wrote:You have 2010? Where is the trial???
- 26 Aug 2009, 00:51
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
Yup, it all works fine.
- 25 Aug 2009, 20:13
- Forum: ICE
- Topic: Scatter Particles Per Poly
- Replies: 13
- Views: 2190
Re: Scatter Particles Per Poly
I can plug those ports together over here. I tried in 2010, 7.5, 7.01. and 7.0, and they all work.