Search found 151 matches
- 09 Feb 2016, 20:53
- Forum: WIP
- Topic: Landscape and forest
- Replies: 76
- Views: 33831
Re: Landscape and forest
That really is quite poignant! Super work!
- 08 Dec 2015, 15:26
- Forum: Rendering
- Topic: Redshift gotchas?
- Replies: 19
- Views: 5034
Re: Redshift gotchas?
No, it's just watermarked.
- 06 Dec 2015, 15:31
- Forum: Rendering
- Topic: Redshift gotchas?
- Replies: 19
- Views: 5034
Re: Redshift gotchas?
Thanks guys. This kills off the illusion of escaping my MR crashes quite convincingly... :ymsick: Well, at least until Nvidia provides reliable drivers. This isn't a problem on Redshift's end, but Nvidia's. Other than that, some current limitations: - Doesn't render NURBS - Doesn't provide any baki...
- 25 Nov 2015, 16:12
- Forum: Fabric Engine
- Topic: Fabric tutorials thread
- Replies: 35
- Views: 25405
Re: Fabric tutorials thread
Thanks for that, Paul! And I also appreciate the pace of these too, making things crystal Clear. The Erics are doing a great job with these.
- 17 Nov 2015, 16:07
- Forum: Fabric Engine
- Topic: Time-Offset Alembic Instances?
- Replies: 1
- Views: 4451
Time-Offset Alembic Instances?
I was messing around with the Alembic loader... What I wanted to do was to use a single Alembic loader to load the data, but then use that data to populate multiple polymeshes with the same thing (like instances), but with a time offset for each one. However, the time sampling is on the root loader,...
- 17 Nov 2015, 15:27
- Forum: Fabric Engine
- Topic: Fabric tutorials thread
- Replies: 35
- Views: 25405
Re: Fabric tutorials thread
Excellent, guys! Thanks!
- 02 Nov 2015, 23:40
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
Thanks so much for posting these vids, guys!
- 29 Oct 2015, 14:20
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
It is! Your videos are not only fun, but you have a knack for explaining these concepts!Pooby wrote: I tried with my tutorials to follow a similar pattern and have had quite a lot of feedback in the last few years that make me confident it's a very effective approach.
- 29 Oct 2015, 03:41
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
Eric T, like a boss!
- 29 Oct 2015, 03:25
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
Any plans to also cover installation/setup of the DCC plugins?
- 23 Oct 2015, 18:54
- Forum: Materials & Shaders
- Topic: Import image as plane - how?
- Replies: 8
- Views: 2796
Re: Import image as plane - how?
I might enhance the workflow for this when I get a chance. I like having a command in the context menu for the Clip Explorer, but I think I'd like a command to let you bring in a new image altogether if need be. Trivial stuff, but I am short on time at the moment.
- 23 Oct 2015, 18:48
- Forum: Materials & Shaders
- Topic: Import image as plane - how?
- Replies: 8
- Views: 2796
Re: Import image as plane - how?
Here you go... Installation: This is a plugin so drop in your user Plugins folder or workgroup Plugins location. Usage: In a Clip Explorer, select an image source , right-click, and choose 'New Card From Image'. My time is a bit limited too, so I haven't optimized this or even added support for runn...
- 23 Oct 2015, 18:19
- Forum: Materials & Shaders
- Topic: Import image as plane - how?
- Replies: 8
- Views: 2796
Re: Import image as plane - how?
Ah I see what you mean. Yeah I think I could just make it constant... pipe the image straight into the surface port.
- 23 Oct 2015, 17:50
- Forum: Materials & Shaders
- Topic: Import image as plane - how?
- Replies: 8
- Views: 2796
Re: Import image as plane - how?
Well, I thought I could knock this out... but for some reason a clip's resolution always comes back as 128x128, regardless of its actual size.
EDIT: Ah it's on the image source, not the clip... duh...
EDIT: Ah it's on the image source, not the clip... duh...
- 23 Oct 2015, 17:43
- Forum: Materials & Shaders
- Topic: Import image as plane - how?
- Replies: 8
- Views: 2796
Re: Import image as plane - how?
I can get you something for this in a minute here... You're using Redshift, right?
- 09 Oct 2015, 00:05
- Forum: Rendering
- Topic: Importing an alembic sequence with Crate
- Replies: 1
- Views: 1484
Re: Importing an alembic sequence with Crate
In the import options dialog, you also need to enable 'Multi-file'.