Search found 853 matches

by ActionArt
14 Sep 2017, 16:12
Forum: News
Topic: AI and Raytracing
Replies: 3
Views: 107

AI and Raytracing

This is rather interesting. Using AI to improve sampling.

https://blogs.nvidia.com/blog/2017/05/1 ... y-tracing/
by ActionArt
05 Jun 2017, 18:10
Forum: Plugins
Topic: OBJ+STL import export
Replies: 2
Views: 291

Re: OBJ+STL import export

Thanks rray! I'll give that a try. You're previous .stl importer has worked perfectly and very fast.
by ActionArt
16 May 2017, 16:03
Forum: Simulation
Topic: EXPLOSIA FX - How to get it render??? - SOLVED
Replies: 1
Views: 395

Re: EXPLOSIA FX - How to get it render??? - SOLVED

Glad you got it going. I tried it for a while but just didn't have a job for it. It is very good though, I liked it a lot. It was a while ago and I couldn't remember how I got it to work but it does work well.
by ActionArt
11 May 2017, 21:17
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 864

Re: Mesh cut through

Thanks, that worked. I had the nodes right but the possition of my null was wrong. Thanks again!
by ActionArt
11 May 2017, 15:53
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 864

Re: Mesh cut through

Thanks for uploading! I'm sorry however I only have 2014 so the scene won't load. Perhaps a screenshot of what you did if you have time? Thanks so much for your help.
by ActionArt
10 May 2017, 23:18
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 864

Re: Mesh cut through

Hi mc.axe,

I'm totally lost in ice. It can't seem to add the missing nodes correctly and nothing happens so I must be missing something obvious. Would you be able to share your simple test setup?

Much appreciated if you can, this looks very interesting.
by ActionArt
22 Mar 2017, 04:27
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

I'm glad you can do it :)
by ActionArt
20 Mar 2017, 17:14
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Wow, that seems to work perfectly, thanks rray! No errors so far. Very nice! Incredibly fast too! This is awesome.
by ActionArt
16 Mar 2017, 16:09
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Thanks Hirazi, I'll give that a try. NNois, I do have Moi and I agree, it does a fantasic job. There are two problems however. Moi is 32bit and the parts I need to convert are complex and not easily broken down. It runs out of RAM. I've been hoping for a 64 bit version but hasn't happened yet. The o...
by ActionArt
14 Mar 2017, 05:05
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Doh, I forgot to even answer the question. Ascii or binary is fine, doesn't matter.
by ActionArt
13 Mar 2017, 19:10
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Unfortunately I don't. For what I'm doing it's probably not worth the time. I just thought someone might have one already. Thanks.
by ActionArt
13 Mar 2017, 15:52
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Yes, I can import in Blender and convert to .obj then import that into SI. I was just hoping to skip a step because sometimes I have a lot of them. Oh well.
by ActionArt
12 Mar 2017, 21:49
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Re: Any way to import STL?

Yes. Unfortunately I need import. It's such a nice way to get solid geometry from CAD programs into polys. Blender can do it really well. I was hoping to skip a step and go straight to SI but I haven't found anything yet. Sure wish there was.
by ActionArt
12 Mar 2017, 20:45
Forum: Plugins
Topic: Any way to import STL?
Replies: 16
Views: 961

Any way to import STL?

Just wondering if anyone knows of a way to directly import .stl files?
by ActionArt
24 Feb 2017, 22:16
Forum: Blender
Topic: Blender in professional productions
Replies: 19
Views: 3109

Re: Blender in professional productions

Here's a few I thought looked pretty good: https://www.blendernation.com/2017/02/23/man-high-castle-season-2-vfx/#prettyPhoto https://www.blendernation.com/2017/02/08/last-king-vfx-breakdown/ https://www.artstation.com/artist/georgeturmanidze Their pace of developement is outstanding now so if there...
by ActionArt
09 Nov 2016, 17:13
Forum: Open Discussion
Topic: Why an Indonesian studio choose Blender over 3ds
Replies: 33
Views: 2547

Re: Why an Indonesian studio choose Blender over 3ds

That's very good to hear. I think this will be a trend. With so many studios under financial strain they may start to wonder if they really do need to pay all that money to Autodesk, and then decide no. I hope so. Blender development will benefit. I'm just a hobbiest now so I just want to learn some...