Search found 483 matches

by Pooby
21 Sep 2017, 12:15
Forum: Cooperation & Jobs
Topic: 2 months softimage work
Replies: 0
Views: 158

2 months softimage work

If anyone is available to do softimage work in London, please give me a shout

Paul@Bustykelp.com
by Pooby
07 Jul 2017, 22:50
Forum: WIP
Topic: Real Ghostbusters CGI Intro recreation....
Replies: 78
Views: 3830

Re: Real Ghostbusters CGI Intro recreation....

Your perseverance and dedication is formidable. Hats off to you
by Pooby
04 Jul 2017, 21:55
Forum: Simulation
Topic: How to constraint stack of plates to fold open
Replies: 4
Views: 235

Re: How to constraint stack of plates to fold open

you could use 2d IK chains parented to nulls that are distributed between 2 Nulls. (one at each end)
by Pooby
03 May 2017, 14:38
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3124

Re: Collodi - New Animation Software

I don't see it as a particular necessity to be honest. I know some places experimented with that in the 90s but I think it got abandoned over the years because posing the character in software is the least of your worries when animating. As for Stop motion. What it does do is force you to plan. I us...
by Pooby
03 May 2017, 13:33
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3124

Re: Collodi - New Animation Software

Imho future is mocap, regardless we like it or not. I came from a traditional animation background in Stop motion at Aardman animations, back in the day when Pixar were hiring all the stop motion animators they could find. I turned down their offer as at the time I had no interest in CGI. A few yea...
by Pooby
16 Apr 2017, 00:33
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 863

Re: Mesh cut through

You're welcome. Thanks for the challenge. It was fun to figure out how to do it.
by Pooby
15 Apr 2017, 09:08
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 863

Re: Mesh cut through

Oh sorry that must have referenced my own compounds. You just need to get point position to fill in the missing connections.

So getdata. Pointpositions. And plug into the yellow connector/s on the right
(Which is the Multiply node on the first and 'array average' on the second)
by Pooby
14 Apr 2017, 11:41
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 863

Re: Mesh cut through

Try this compound (add the ICE tree to a null).. First object is the Subdivided grid to cut and second is the object shape to cut. It works on the y plane and its not perfect but might give you a starting point
by Pooby
09 Apr 2017, 17:49
Forum: ICE
Topic: Access Instance Object Attributes
Replies: 12
Views: 681

Re: Access Instance Object Attributes

I always forget about motion blur as I do it in post
by Pooby
05 Apr 2017, 12:51
Forum: ICE
Topic: Access Instance Object Attributes
Replies: 12
Views: 681

Re: Access Instance Object Attributes

as a Highly inefficient workaround, you can cache the object, duplicate it multiple times, and offset the cache on each one to make a bunch of animated meshes with different start times. Then put those in a group and ICE instance the group. Effectively then you can swap between them on your ice tree...
by Pooby
24 Mar 2017, 11:50
Forum: ICE
Topic: Artifical Inteligence and ICE?
Replies: 8
Views: 491

Re: Artifical Inteligence and ICE?

I have been theorising making a simple 'brain' in ICE, which uses 'neural' connections between 'information' particles to process solutions to problems. However, I haven't actually tried it because I fear it would take a long time to get any useful results. Back to the Zombie thing I did. I think yo...
by Pooby
28 Feb 2017, 00:25
Forum: ICE
Topic: Create Velocity on "stick to location" Particles
Replies: 6
Views: 409

Re: Create Velocity on "stick to location" Particles

It's a simple subtraction one from the other
by Pooby
19 Feb 2017, 01:06
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 1086

Re: Finally used Maya and here are my initial thoughts.

It's not the annoyance that in Maya I have to use joints to skin to rather than nulls etc. I could live with that. I don't rely on skinning in the traditional sense. It's the fact I can't make my own deformers and skin / anatomy simulation systems. I have a ton of ICE based R and D in skin rolling, ...
by Pooby
17 Feb 2017, 19:23
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 1086

Re: Finally used Maya and here are my initial thoughts.

cheers. I'd not use Maya for characters. The fact that it expects you to use just Bones and Blendshapes is the main reason I found it rather depressing. Its like taking a trip back to my Lightwave days. My character work relies on custom ICE defomation for skin effects. Maya has no way of replicatin...
by Pooby
17 Feb 2017, 13:06
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 1086

Re: Finally used Maya and here are my initial thoughts.

Ok, So I just have been trying Houdini VOPs this morning and even just after an hour I can see that this is going to satisfy my ICE-dependency. Its time for me to stop sitting on the fence and take time to dive into Houdini properly. Maya might make sense, convenience wise, to form a team around and...
by Pooby
16 Feb 2017, 13:28
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 1086

Finally used Maya and here are my initial thoughts.

I recently took on a job which required me to learn Maya. I've been using it for 2 weeks and thought it may be of interest to share my initial thoughts. I spent the first week getting constantly shocked at the ridiculous omissions and opaqueness of Maya. The fiddly nature of setting up joints and tr...