Search found 492 matches

by Pooby
01 Feb 2018, 13:48
Forum: Rigging & Face Robot
Topic: Baking out shapes?
Replies: 4
Views: 70

Re: Baking out shapes?

Thanks so much for the reply.. After some fiddling, I found out that you can do it if you select the clip weight ( the one in the explorer) and then plot the marked value. I made a little script, so I could select them all in the mixer and do it in one fell swoop. I always found it a little counteri...
by Pooby
01 Feb 2018, 11:52
Forum: Rigging & Face Robot
Topic: Baking out shapes?
Replies: 4
Views: 70

Baking out shapes?

Hi There. Does anyone know how to bake shapes to keyframes? I have some shapes driven by expressions, but I need to export it as FBX and the expressions don't translate of course. Hence I need shape animation curves as baked keys. I can't see a way of plotting this but I'm sure there's a way. Does a...
by Pooby
25 Dec 2017, 23:58
Forum: ICE
Topic: Grid deform by curve and interpolate between outer curves
Replies: 37
Views: 474

Re: Grid deform by curve and interpolate between outer curves

Just a note about my videos being down. I was Vimeo pro and downgraded. They don't like it if you do that. What they do, which I find outrageous, is threaten to delete a lot of your videos unless you stay pro. They are not deleted yet but are not on view, After a lot of angry back and forth, I found...
by Pooby
21 Dec 2017, 23:14
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 35
Views: 3471

Re: Happy X-Mas from Mootzoid

Thanks Eric, it's very kind of you.

I was recently thinking of purchasing Emfluid.
It does feel a little sad too, but awesome to now have your cool stuff to play with,

Wishing you all the best in future endeavours.
by Pooby
18 Dec 2017, 11:48
Forum: Open Discussion
Topic: Holiday greetings from the team..!
Replies: 21
Views: 629

Re: Holiday greetings from the team..!

Happy Christmas!

I'd like to echo the thoughts here. This place is the last bastion of XSI on the internet and long may it continue. I'm very grateful.
by Pooby
29 Oct 2017, 19:12
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2485

Re: Fabric Engine EOL

rray wrote:
29 Oct 2017, 17:27
Isotropix would be my favorite too. But the wording "no longer developing" sounds so final, speaks more for it having been legally forced down or something.
It does sound final, but it says 'we' are no longer developing.
by Pooby
29 Oct 2017, 15:09
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2485

Re: Fabric Engine EOL

Yes. I understand that nodes are not as efficient as code. But if your role is to improve their nodal system through feedback, bypassing nodes and using code isn't very useful in achieving that end. The bottom line is that code will never really attract people who don't know already how to code or h...
by Pooby
29 Oct 2017, 13:30
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2485

Re: Fabric Engine EOL

well, from what Draise wrote you can decide if it was meant to be a gamechanger. I think it was, on paper. But when even Pooby (being so productive with ICE) couldn't adapt it to his pipeline proves that FE creators took the wrong route at some point. I don't think they necessarily took the wrong r...
by Pooby
29 Oct 2017, 09:02
Forum: News
Topic: Fabric Engine EOL
Replies: 49
Views: 2485

Re: Fabric Engine EOL

It feels very sad, (if you assume it's the end of Fabric) I have been a big fan of Fabric pretty much from the outset, as, on paper, it felt like it had been designed to solve all my woes. I made a few test tools with it, but always encountered frustration, seeing how powerful it was but not managin...
by Pooby
21 Sep 2017, 12:15
Forum: Cooperation & Jobs
Topic: 2 months softimage work
Replies: 0
Views: 229

2 months softimage work

If anyone is available to do softimage work in London, please give me a shout

Paul@Bustykelp.com
by Pooby
07 Jul 2017, 22:50
Forum: WIP
Topic: Real Ghostbusters CGI Intro recreation....
Replies: 107
Views: 4715

Re: Real Ghostbusters CGI Intro recreation....

Your perseverance and dedication is formidable. Hats off to you
by Pooby
04 Jul 2017, 21:55
Forum: Simulation
Topic: How to constraint stack of plates to fold open
Replies: 4
Views: 349

Re: How to constraint stack of plates to fold open

you could use 2d IK chains parented to nulls that are distributed between 2 Nulls. (one at each end)
by Pooby
03 May 2017, 14:38
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3365

Re: Collodi - New Animation Software

I don't see it as a particular necessity to be honest. I know some places experimented with that in the 90s but I think it got abandoned over the years because posing the character in software is the least of your worries when animating. As for Stop motion. What it does do is force you to plan. I us...
by Pooby
03 May 2017, 13:33
Forum: News
Topic: Collodi - New Animation Software
Replies: 38
Views: 3365

Re: Collodi - New Animation Software

Imho future is mocap, regardless we like it or not. I came from a traditional animation background in Stop motion at Aardman animations, back in the day when Pixar were hiring all the stop motion animators they could find. I turned down their offer as at the time I had no interest in CGI. A few yea...
by Pooby
16 Apr 2017, 00:33
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 935

Re: Mesh cut through

You're welcome. Thanks for the challenge. It was fun to figure out how to do it.
by Pooby
15 Apr 2017, 09:08
Forum: Modeling
Topic: Mesh cut through
Replies: 14
Views: 935

Re: Mesh cut through

Oh sorry that must have referenced my own compounds. You just need to get point position to fill in the missing connections.

So getdata. Pointpositions. And plug into the yellow connector/s on the right
(Which is the Multiply node on the first and 'array average' on the second)