Search found 594 matches
- 18 Jan 2018, 13:14
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 26216
Re: Happy X-Mas from Mootzoid
Hey Eric, thanks for the great products developed over the years. There is so much value packed into each of these! It is a real inspiration to see how one individual can develop, market and support such a varied array of products with that level of quality. Wish you all the best in your future ende...
- 12 Feb 2015, 14:38
- Forum: Open Discussion
- Topic: Your Life, Your Max/Maya
- Replies: 28
- Views: 4495
Re: Your Life, Your Max/Maya
thanks for posting this ad here
the ad is lame, but the product is fine (renting software I mean)
the ad is lame, but the product is fine (renting software I mean)
- 19 May 2014, 01:03
- Forum: Feedback
- Topic: Upcoming si-birthday?
- Replies: 7
- Views: 6469
Re: Upcoming si-birthday?
Transition party?
- 06 May 2014, 03:26
- Forum: General & Troubleshooting
- Topic: Layout Front View
- Replies: 14
- Views: 2491
Re: Layout Front View
in the upper left corner of each viewport you can find the camera, the memocams and the letters X, Y and Z
when in the rightview middleclick the X button to flip the X axis and look from the left
when in the topview middleclick the Y button to flip the Y axis and look from the bottom
when in the rightview middleclick the X button to flip the X axis and look from the left
when in the topview middleclick the Y button to flip the Y axis and look from the bottom
- 10 Mar 2014, 02:54
- Forum: News
- Topic: emTools 1.93 - New Stuff and Liquid Particle Shaper
- Replies: 2
- Views: 1404
Re: emTools 1.93 - New Stuff and Liquid Particle Shaper
Ha, Ive been testing it here, and now everything looks so pretty!!! Its magic.
Thanks Eric
Thanks Eric
- 10 Mar 2014, 02:44
- Forum: ICE
- Topic: Any way to calculate volume ?
- Replies: 11
- Views: 2354
Re: Any way to calculate volume ?
sorry cheeseburger, here is how it is done... by the way, nice nickname
edit: I forgot to comment the final node, "get set sum" it will get the values for every polygon and sum them all... and that's it!
edit: I forgot to comment the final node, "get set sum" it will get the values for every polygon and sum them all... and that's it!
- 09 Mar 2014, 21:11
- Forum: ICE
- Topic: Any way to calculate volume ?
- Replies: 11
- Views: 2354
Re: Any way to calculate volume ?
self.Volume will give you the current volume of any mesh
to ge the volume of a hill (assuming you have displaced it) you could also get the area of each polygon (self.polygonarea) and multiply that by however much units you displace the damn thing...
hope it helps
to ge the volume of a hill (assuming you have displaced it) you could also get the area of each polygon (self.polygonarea) and multiply that by however much units you displace the damn thing...
hope it helps
- 20 Jan 2014, 02:41
- Forum: Announcements
- Topic: Motion Tools 1.0
- Replies: 75
- Views: 33513
Re: Motion Tools 1.0
A very minor update is up. Thanks to Alan Eddie a little bug regarding global rotation transforms was found, just a case of regression. The links in the site are update to version 1.1.1 http://www.gustavoeb.com.br/mtools ps: sorry I am away from this project and cant cook anything but bigfixes... :/
- 16 Jan 2014, 02:17
- Forum: ICE Tutorials
- Topic: peel effect in softimage ice tutorial
- Replies: 9
- Views: 5820
Re: peel effect in softimage ice tutorial
an error it says... maybe it is not fully processed yet.
Anyways you are a machine nika! I am still waiting for those videos on the fluid thingy, ever since I implemented a diffusion algorithim and couldnt figure out how to go from there to advecting motion.
Anyways you are a machine nika! I am still waiting for those videos on the fluid thingy, ever since I implemented a diffusion algorithim and couldnt figure out how to go from there to advecting motion.
- 05 Jan 2014, 13:25
- Forum: ICE
- Topic: Change material only in deformed particles?
- Replies: 5
- Views: 1047
Re: Change material only in deformed particles?
Convert it in the icetree before storing it then, from Boolean to integer, from integer to scalar.
If you want to have a smooth transition have this attribute be the amount deformed or distance to surface or something.
If you want to have a smooth transition have this attribute be the amount deformed or distance to surface or something.
- 25 Dec 2013, 19:17
- Forum: Feedback
- Topic: Tapatalk talk thread
- Replies: 26
- Views: 11933
Re: Tapatalk talk thread
True stuff
- 25 Dec 2013, 18:00
- Forum: Feedback
- Topic: Tapatalk talk thread
- Replies: 26
- Views: 11933
Re: Tapatalk talk thread
There are some moderator features. As I don't use moderator powers often I don't know if they cover all your needs... but here they are
- 24 Dec 2013, 15:44
- Forum: ICE
- Topic: CrowdFX People Attending Ceremony
- Replies: 23
- Views: 3727
Re: CrowdFX People Attending Ceremony
Hi Frank, apparently my CrowdFX knowledge is too little to be of any help. I haven't done much with it other then little tests. I guess you can contact people in support or the SI mailing list, there might be more experienced people there. As for resizing images this is the code for it: [rimg=SizeIn...
- 24 Dec 2013, 15:40
- Forum: Feedback
- Topic: Tapatalk talk thread
- Replies: 26
- Views: 11933
Re: Tapatalk talk thread
Taptalk has a free version, in case anyone still cares. It sports all features of previously paid version, no adds, and it is quite good I must add.
- 24 Dec 2013, 15:37
- Forum: Feedback
- Topic: Merry Christmas...
- Replies: 16
- Views: 5026
Re: Merry Christmas...
best wishes to all participants of this great little community!
- 23 Dec 2013, 17:38
- Forum: ICE
- Topic: CrowdFX People Attending Ceremony
- Replies: 23
- Views: 3727
Re: CrowdFX People Attending Ceremony
Hi Frank it is the Actor ID attribute under emit_and_initialize tree. (1st image) It is importante to notice your characters will move in T pose until you assign them some animations, you do that under the animation_blending tree. There is a Animation Definition compound (2nd image), you can duplica...