Search found 89 matches

by steven07
23 Nov 2012, 07:56
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Well let me ask about the other extreme then. Say I have a studio lighting animation where everything is just infinite white and I have objects moving around and deforming. Would I get flicker with final gather? I know LightWave's radiosity get's a lot of flicker without cache.. and it doesn't even ...
by steven07
22 Nov 2012, 22:13
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Question: should everything I use be the mia_material_x node? or just reflective / refractive objects?
by steven07
20 Nov 2012, 16:39
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Yes! Exactly! Thanks :)
by steven07
19 Nov 2012, 23:53
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

I hope my question made sense :-?
by steven07
19 Nov 2012, 18:07
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

I'm trying to get two black and white images on this wall.. One on the top and one on the bottom. I've made a cubic projection so that I can control the size better. It seems like when I try to mix them that only one of them shows. I can't figure out how to make the black and white image work as a t...
by steven07
19 Nov 2012, 00:15
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Whoa!! Thanks so much fer!! That's awesome! What book are you reading? I'd love to learn all the technicalities of mental ray or US / AS. Ill have slightly reflective surfaces since there will be porcelein. But ill post some tests later on.
by steven07
18 Nov 2012, 23:43
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Awesome!! Thanks so much for your help! I'm gonna get home and do a few texts after I texture some things. Is there somewhere I can read more on unified sampling or just mental ray for XSI in general?
by steven07
18 Nov 2012, 20:36
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Is that with the unified sampling or the regular system? I guess it will depend too on resolution right? Do you up differend numbers for bigger resolutions? I'm doing 1280x720
by steven07
18 Nov 2012, 19:58
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

would good production settings for AA be a quality of 5ish?
by steven07
18 Nov 2012, 19:56
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

how do I get rid of splotchies with Unified sampling? Here the image with more diffuse and gamma correction!
by steven07
18 Nov 2012, 14:28
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

What kind of scenes take the most advantage out of unified sampling?
by steven07
18 Nov 2012, 08:01
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Re: Low lit room issues

Thanks so much!! What do you mean by diffuse FG bounce? is that the trace depth diffuse parameter in my picture?
by steven07
17 Nov 2012, 23:39
Forum: Rendering
Topic: Low lit room issues
Replies: 31
Views: 4720

Low lit room issues

Hey all,

I'm trying to get a low lit room rendered and I can't seem to get the room lit without blowing out the lights. I'm using 3 area lights.
Here's what the scene looks like / settings.
by steven07
15 Nov 2012, 08:25
Forum: Finished Work
Topic: Photoshop
Replies: 3
Views: 1870

Re: Photoshop

pluMmet wrote:I'm very curious about the way you name your files :-B

Good work BTW
LOLOLOL!!! Sorry.. don't mean to resurrect an older thread.. just thought that was funny :P
by steven07
15 Nov 2012, 00:02
Forum: Open Discussion
Topic: AD subscription
Replies: 72
Views: 8316

Re: AD subscription

Yeah it just doesn't make sense to me why they'd only do that for Max. Seems like they want most people heading that way. The only problem I have with max is that you spend so much more money an all the essential plugins (Box, krakatoa, TP, fumefx, etc.) and they all cost quite a bit. You might save...
by steven07
14 Nov 2012, 20:21
Forum: Open Discussion
Topic: AD subscription
Replies: 72
Views: 8316

Re: AD subscription

Letterbox wrote:Arnolds rendering policy is core's/cpu's/batch.

I know it's off topic, but fair's fair you deserve a bit of marketing freedom.
Nah, this is totally on topic. It'd be good to know and compare with mental ray. :)