Search found 10 matches
- 22 May 2010, 11:48
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Sorry @all, that I never writing here! I have no time for nothing :(... I rewriting the Code, and now you have a bit more Options (Subsampling Size, etc.). By the IBL Mode I have a little problem... When I type the Mode, for example "approximate", it have no Effect and when I am delete the...
- 21 Apr 2010, 19:58
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Give me a little bit time , I will do this finish. Also I plan a good GUI, with tabs; rollouts etc.
- 19 Apr 2010, 10:11
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Ok the CTRL Group was faster then me . All Options what you need is in the new ctrl.ghost.settings Shader:
http://mastering-mentalray.com/forums/v ... =10&t=1329
http://mastering-mentalray.com/forums/v ... =10&t=1329
- 18 Apr 2010, 22:55
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Hi Gabba,
I see this at the first time, but I think we also can use this crtl.ghost.settings shader.
I see this at the first time, but I think we also can use this crtl.ghost.settings shader.
- 18 Apr 2010, 21:08
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Hm, how many sub frames they are render for this result?
I dont find any special Option for mb in the pregressive mode, and also in dont have this artefacts.
I dont find any special Option for mb in the pregressive mode, and also in dont have this artefacts.
- 18 Apr 2010, 16:44
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Seeing as progressive rendering was present in 3.7. Is it not possible to do the same with a geoshader for Softimage 2010? I think, this is not a problem (when the shader api is the same). All what we need is an spdl file. The progressive max time is in second, when you do this to 1, they only make...
- 18 Apr 2010, 14:48
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Hier is an example Scene, also with IBL (you need a HDRI in the Env). For this you need the new shader from the Site. Also I add the src and 32 Bit dll.
When renderings is black turn the iblSample to 8, or back to 4... Also is good, when you open the Script Window, then you see the Progress
When renderings is black turn the iblSample to 8, or back to 4... Also is good, when you open the Script Window, then you see the Progress
- 18 Apr 2010, 12:41
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
Ok, with an little Trick I also can use IBL . I Only have problems to implement it in the Shader GUI .
- 18 Apr 2010, 12:27
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Re: Geometry Shader for the hidden Options in mr 3.8
You can turn off the "On-Disk Framebuffer".
Also do o_cache_ray to 32 and o_cache_maxframe to 8. It have no effect but then you dont become warnings.
Also do o_cache_ray to 32 and o_cache_maxframe to 8. It have no effect but then you dont become warnings.
- 18 Apr 2010, 11:42
- Forum: Materials & Shaders
- Topic: Geometry Shader for the hidden Options in mr 3.8
- Replies: 59
- Views: 22271
Geometry Shader for the hidden Options in mr 3.8
Hello All, I am writing a geometry shader to activate the new options in mr 3.8. At the moment you can activate only the progressive render- mode, but in the next time I will implement the Importon / IP / FG mode. When you have more ideas what is useful, you can tell me... A 64 Bit DLL and a .mi-Fil...