Search found 411 matches
- 10 Mar 2014, 19:42
- Forum: Modeling
- Topic: Scale factor for a city scene
- Replies: 10
- Views: 2828
Re: Scale factor for a city scene
Hi, has any one had experience building a city block or scene and could tell me the best scale factor ? We build cities, and the scale factor I use is 1 unit = 1 meter. Our biggest project is around 5 kilometers by 3 kilometers, and there are no problems even with small elements, such as 1 cm thick...
- 05 Mar 2014, 18:47
- Forum: ICE
- Topic: Ice Advice
- Replies: 3
- Views: 926
Re: Ice Advice
I've already watched some Houdini content, and as an ICE user I feel quite at home. Of course Houdini goes way farther than ICE in that everything inside the application seems to be nodal. I double-clicked on a standard spotlight, and it seemed to be entirely made up of nodes, including the icon tha...
- 04 Mar 2014, 19:24
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100688
Re: Autodesk retires Softimage
Nah not your fault guys. Stick around here and watch us learning Modo and Houdini. http://i.imgur.com/B9HEjqJ.jpg To me, one of the things, of the everyday workflow I love in Softimage is the L M R buttons to move, rotate, scale an object or component. This alone is a huge time (and stress) saver. ...
- 03 Mar 2014, 21:50
- Forum: Open Discussion
- Topic: non-AD Character Animation?
- Replies: 22
- Views: 2872
Re: non-AD Character Animation?
Hahaha, that was hilarious, thank you!Pooby wrote:Whats going on? Have Eric and LucEric swapped brains?
- 28 Feb 2014, 23:12
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106696
Re: What if Softimage died?
Why is everybody so sure that death of SI is about to happen? Has something been made official? There's talk about it all over the mailing list as well, but I can't seem to find the source. I switched to Houdini 2 years ago. I would recommend going there plus using another app (keep XSI) if you are ...
- 26 Feb 2014, 22:01
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106696
Re: What if Softimage died?
I very, very ,very much dislike c4d. I love houdini and SI, and I use maya - cause well, if you wanna get hired... But I've been paid substantially more $$$ using c4d than any other dcc. Using a piece of software whose workflow I despise is something I might put up with for one or two weeks. But no...
- 25 Feb 2014, 21:00
- Forum: Open Discussion
- Topic: face replacement, how to?
- Replies: 5
- Views: 1321
Re: face replacement, how to?
You will need tracking software and compositing software. For best results I'd also add 3d software (even though most compositing apps have 3d features as well). Quick steps: Step 1: You track the face that needs replacement and export the track to your 3d application. Step 2: In your 3d application...
- 08 Jan 2014, 10:11
- Forum: Modeling
- Topic: Pinching on a SubD model
- Replies: 5
- Views: 1849
Re: Pinching on a SubD model
You'll want to add one or more edgeloops close to the hole and tweak it until the surface looks smooth enough.
Edit: Where I drew an intersection of 6 yellow edges, you may instead want to insert two vertices, not one, so that you end up with two intersections of 4 edges.
Edit: Where I drew an intersection of 6 yellow edges, you may instead want to insert two vertices, not one, so that you end up with two intersections of 4 edges.
- 25 Dec 2013, 19:12
- Forum: ICE
- Topic: Hitting a wall: Sort Sets?
- Replies: 8
- Views: 2870
Re: Hitting a wall: Sort Sets?
there should at least be a way to call the Select Subarray in a per-polygon context. Just to explain a little more. I would build an array of random polygon indexes, e.g.: 5,2,3,0,4,1 Then I'd do Get self.PolygonIndex -> Find in Array For example, polygon number 0 would find itself at index 3 in th...
- 25 Dec 2013, 19:01
- Forum: ICE
- Topic: Hitting a wall: Sort Sets?
- Replies: 8
- Views: 2870
Re: Hitting a wall: Sort Sets?
- To access n element you alway have to make a sum first of 0 to n elements. Don't know the big O notation here, but I wonder if that won't slow one down when dealing with thousands of polygons. From what I recall the speed is excellent even on huge meshes. Unfortunately I don't have access to Soft...
- 18 Dec 2013, 16:07
- Forum: ICE
- Topic: Hitting a wall: Sort Sets?
- Replies: 8
- Views: 2870
Re: Hitting a wall: Sort Sets?
I'm almost 100% sure this can be done without a Repeat node because I've built something similar before. To figure out which part of the Polygonal Description you need to read, you can use multiple Select SubArray in Array nodes. Quick example without having tried it: ARRAY A: 0,5,4,-2,3,9,8,12,-2,1...
- 18 Dec 2013, 15:42
- Forum: ICE
- Topic: 4k Monitors and ICE
- Replies: 3
- Views: 1124
Re: 4k Monitors and ICE
Use a Log Values node?Letterbox wrote:it's just one of those cases I need to see all the numbers.
- 05 Oct 2013, 14:02
- Forum: ICE
- Topic: Generate sample set, pointcloud, read positions over time
- Replies: 8
- Views: 1673
Re: Generate sample set, pointcloud, read positions over time
Can you explain the setup in more detail? You have one simulated pointcloud(1) with e.g. 1,000 particles. And you have another pointcloud(2) with e.g. 100 particles. Now you want to add 1,000 particles to pointcloud(2) and have them match the positions from pointcloud(1), is that right? If this is r...
- 04 Oct 2013, 09:47
- Forum: ICE
- Topic: Generate sample set, pointcloud, read positions over time
- Replies: 8
- Views: 1673
Re: Generate sample set, pointcloud, read positions over time
I'm not entirely sure whether I understand what you're doing. Is this what you want?
Get Pointcloud1.PointPosition -> Switch Context -> Set self.PointPosition
Get Pointcloud1.PointPosition -> Switch Context -> Set self.PointPosition
- 26 Sep 2013, 20:15
- Forum: Open Discussion
- Topic: Handling of massive amounts of objects
- Replies: 19
- Views: 3070
Re: Handling of massive amounts of objects
Also, the softimage code is newer than maya and (much) newer than max, but struggles with larger number of objects, possibly because we focused on structures to support operator stacks, property inheritances (which is used visibility, materials, etc), and other architectural goodies, which are not ...
- 23 Sep 2013, 16:47
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106696
Re: What if Softimage died?
I'd keep using it for another 2 years or so, then probably go Houdini+Modo or something.