I don't understand the negative posts as this version was to be released in three increments and converging into a single unified app, that was explained quite clearly in the original blogs.
Search found 69 matches
- 23 Dec 2017, 12:16
- Forum: News
- Topic: NewTek LightWave 3D 2018
- Replies: 3
- Views: 1626
Re: NewTek LightWave 3D 2018
- 04 Oct 2016, 12:40
- Forum: News
- Topic: ZBrush 4R8
- Replies: 8
- Views: 1827
Re: ZBrush 4R8
I certainly hope so and they invest a part of their ideas in hard modelling which is currently still going in all softwares with technology of almost 15 years ago. Modelling hasn't really changed much in main apps., watching the R4.8 demo last night looks like R5 should see organic and hard modelli...
- 03 Oct 2016, 17:30
- Forum: News
- Topic: ZBrush 4R8
- Replies: 8
- Views: 1827
Re: ZBrush 4R8
There's just no holding back their imagination, version 5 will no doubt push the boundaries even further.
- 30 Mar 2016, 16:01
- Forum: Other software
- Topic: Inside tech on the new LightWave
- Replies: 14
- Views: 10026
Re: Inside tech on the new LightWave
New blog on optimized performance released.
https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/
https://blog.lightwave3d.com/2016/03/upcoming-lightwave-performances/
- 22 Jan 2016, 17:09
- Forum: Other software
- Topic: Inside tech on the new LightWave
- Replies: 14
- Views: 10026
Re: Inside tech on the new LightWave
New blogs released on the new render engine with export buffer setup for Nuke, Fusion etc. and also buffers viewed in VPR.
https://blog.lightwave3d.com/2016/01/3d-and-2d-hand-in-hand/
https://blog.lightwave3d.com/2016/01/render-buffers/
https://blog.lightwave3d.com/2016/01/3d-and-2d-hand-in-hand/
https://blog.lightwave3d.com/2016/01/render-buffers/
- 23 Dec 2015, 15:17
- Forum: Open Discussion
- Topic: Merry Christmas and Happy New Year!
- Replies: 22
- Views: 7241
Re: Merry Christmas and Happy New Year!
Merry Christmas and a happy new year to everyone.
- 06 Dec 2015, 16:54
- Forum: Other software
- Topic: Inside tech on the new LightWave
- Replies: 14
- Views: 10026
Re: Inside tech on the new LightWave
I personally somehow find Lightwave more approachable than Modo and appreciate more how they see things. Otherwise XSI had it's own share of marketing hype, and like LW and others, at least a larger part of it was real or wasn't just exaggerations. The big problem with Lightwave is the sum total of...
- 04 Dec 2015, 22:11
- Forum: Other software
- Topic: Inside tech on the new LightWave
- Replies: 14
- Views: 10026
Re: Inside tech on the new LightWave
Perhaps the unified mesh things marks the beginning of a unified Lightwave App, that would be cool. (perhaps finally moving away from their modeler/layout paradigm) Lightwave has always been a pretty good innovator, (had some form of Sub-D before everyone, and much of their rendering tech has alway...
- 02 Dec 2015, 15:26
- Forum: Other software
- Topic: Inside tech on the new LightWave
- Replies: 14
- Views: 10026
Re: Inside tech on the new LightWave
Here is the latest update on the unified mesh engine based on Cronosculpt tech.
https://blog.lightwave3d.com/
https://blog.lightwave3d.com/
- 03 Nov 2015, 01:30
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
Hey dirtydog, Good point about that video. It does not cover setting the variables. I think that is a very good idea to cover this in one of the next videos. Noted. As a quick response, the prompt.bat file that you double click sets the variables for you and opens the command prompt. If you right c...
- 28 Oct 2015, 23:13
- Forum: Announcements
- Topic: Getting Started with Fabric Engine
- Replies: 26
- Views: 7480
Re: Getting Started with Fabric Engine
I asked for this type of tutorial in another thread and was told no!. But thank you for releasing this type of tutorial, simple but shows the process in a concise manner. The one question about this tutorial, is that it never mentioned the environment variables that have to be entered manually or pe...
- 06 Oct 2015, 01:08
- Forum: General & Troubleshooting
- Topic: Softimage and Windows 10?
- Replies: 21
- Views: 7104
Re: Softimage and Windows 10?
Did you install a Maya service pack before this started happening? In my experience Maya services packs have the nasty habit of resetting the startup method for the flexlm service to "automatic (delayed)", which I personally find rather annoying, as I want it to start automatically, not d...
- 04 Oct 2015, 00:47
- Forum: General & Troubleshooting
- Topic: Softimage and Windows 10?
- Replies: 21
- Views: 7104
Re: Softimage and Windows 10?
Thanks for the help, but the problem was that FLEXnet services 32/64 had somehow stopped starting up at boot and was configured for manual start, I reset it to auto, that did the trick.
- 02 Oct 2015, 22:23
- Forum: General & Troubleshooting
- Topic: Softimage and Windows 10?
- Replies: 21
- Views: 7104
Re: Softimage and Windows 10?
Hi everybody My License for the Maya/Softimage 2014 suite has stopped working after a short period when I switched to Windows 10, I have checked the LIC file and it looks good, the license server appears to be working ok. My problem is after stopping the subscription, who do I contact for a license ...
- 07 Jul 2015, 18:22
- Forum: Announcements
- Topic: Fabric Engine 2 for Softimage
- Replies: 23
- Views: 4408
Re: Fabric Engine 2 for Softimage
Hi FabricPaul
A noob request, how about a video tutorial on how to install Fabric2, I had no luck at the weekend and had to manually entered the environment variables but still no joy, looking at forums on the subject, a lot of people are having similar problems.
A noob request, how about a video tutorial on how to install Fabric2, I had no luck at the weekend and had to manually entered the environment variables but still no joy, looking at forums on the subject, a lot of people are having similar problems.
- 08 Mar 2015, 14:00
- Forum: Open Discussion
- Topic: One year later...
- Replies: 9
- Views: 2918
Re: One year later...
Still using Softimage, I bought Modo last year, which i use for modeling for unreal 4. looking at houdini indie, maybe buy later this year.