Search found 16 matches
- 10 Oct 2019, 18:41
- Forum: General & Troubleshooting
- Topic: Ultimapper Material Tags
- Replies: 0
- Views: 3716
Ultimapper Material Tags
Hey, I have been messing around with ultimapper and I was wondering if there is some way to influence the color that ultimapper gives for the Material Tags Map? My test scenario is a grid mesh 50*50 subdivs and I apply 3 different color constants to 3 separate selections. Then i just make a grid of ...
- 08 Sep 2019, 17:42
- Forum: Materials & Shaders
- Topic: Realtime GLSL
- Replies: 2
- Views: 3648
Re: Realtime GLSL
Ah the ultimapper preview, yeah looks like cg/fx, also saw some examples based on CG and some older ones in older sdks based on GLSL. I'll need to keep digging a little more
Thanks for pointing that out
Thanks for pointing that out
- 05 Sep 2019, 19:31
- Forum: Materials & Shaders
- Topic: Realtime GLSL
- Replies: 2
- Views: 3648
Realtime GLSL
Hey Folks I am trying to put together a PBR shader through GLSL for the Realtime OpenGL Viewport. I am starting from scratch more or less since i havent seen one of these in SI yet but there are plenty of references and papers out there. Anyway I have hit a road block. Basically the sample GLSL shad...
- 05 Sep 2019, 00:28
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Re: Softimage XSI 5.11 x64
No worries, I appreciate the effort. I'll keep an eye out but happy that I managed to get them all to compile anyway ^^
- 04 Sep 2019, 18:27
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Re: Softimage XSI 5.11 x64
That is good to know. Thank youDaniel Brassard wrote: ↑04 Sep 2019, 15:47 SDK (Software development kit)
GDK (Game development Kit)
FTK (File toolkit or Rle Transfer Kit) depending of the Softimage literature. dotXSI and the Collada SDK are part of the FTK from what I understand.
- 04 Sep 2019, 13:41
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Re: Softimage XSI 5.11 x64
I have v6 x64 and I was just trying a few things out, It seems that with the v6 SDK i no longer get linker errors at least for the FTK library. Its a bit funny i am compiling against both 5.1 and 6 just to get it to work because v6+ doesnt seem to have the Core library (XSICore_static.lib) so I need...
- 04 Sep 2019, 11:34
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Re: Softimage XSI 5.11 x64
Would 5.11 Foundation include the XSISDK as part of it? The plugin is the valvesource xsiaddon which works fine on 32bit versions of XSI but complains when you run it on 64bit. Ive managed to recompile parts of it namely SMD Import & SMD export against 5.1 but i get some missing __decl for the l...
- 04 Sep 2019, 10:04
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Re: Softimage XSI 5.11 x64
Hey,
No i didn't, I haven't used torrents in a long time and i would like to avoid it if possible, but if no-one has a copy of the installer I may need to resort to it..
I have no idea where to even start looking, all the sites seems super dodgy ^^ Do you have any suggestions on where to look?
No i didn't, I haven't used torrents in a long time and i would like to avoid it if possible, but if no-one has a copy of the installer I may need to resort to it..
I have no idea where to even start looking, all the sites seems super dodgy ^^ Do you have any suggestions on where to look?
- 03 Sep 2019, 19:16
- Forum: General & Troubleshooting
- Topic: Softimage XSI 5.11 x64
- Replies: 12
- Views: 6012
Softimage XSI 5.11 x64
Hey, I am trying to source a copy of the installer for Softimage XSI 5.11 x64 (setup_XSI_5.11_MSWin64.exe) The copy I have must have gotten corrupt over the years of changing drives :( Would anyone by chance have a copy of that? I am trying to resurrect a plugin from that period which was built on 5...
- 02 Sep 2019, 14:46
- Forum: Open Discussion
- Topic: So long, and thanks for all the Fish.....
- Replies: 15
- Views: 6798
Re: So long, and thanks for all the Fish.....
Take care, and all the best!
- 31 Aug 2019, 22:34
- Forum: Plugins
- Topic: OBJ+STL import export
- Replies: 15
- Views: 8708
Re: OBJ+STL import export
Thank you for the fix looks good now.
- 30 Aug 2019, 00:11
- Forum: Plugins
- Topic: OBJ+STL import export
- Replies: 15
- Views: 8708
Re: OBJ+STL import export
Hey, I don't mean to necro a thread here but just incase someone else has the same issue I had with the plugin I will post my fix here. I had an error when trying to export an STL file which read: // ERROR : Object doesn't support this property or method I fixed it by changing the line 498 from bExp...
- 19 Feb 2019, 08:29
- Forum: General & Troubleshooting
- Topic: Texture Articfacts Realtime OpenGL
- Replies: 6
- Views: 4154
Re: Texture Articfacts Realtime OpenGL
@myara: Thank you for this script, its actually pretty straight forward reading through it and works as expected :) @FXDude: Thank you for the views, i didn't know it was possible to add new ones like that :) Good thing you mentioned that HQ bug, i was scratching my head for a while ^^ Glad you lear...
- 18 Feb 2019, 08:22
- Forum: General & Troubleshooting
- Topic: Texture Articfacts Realtime OpenGL
- Replies: 6
- Views: 4154
Re: Texture Articfacts Realtime OpenGL
Ok so yes it is a limitation to OGL Texture node. Seems like it is going by the old notion that textures must be powers of 2. So the work around was to make the texture 2048*1024 (used blank white space to right and bottom of image) and use SI's pixel snapping in the Texture Editor to update the pro...
- 18 Feb 2019, 07:31
- Forum: General & Troubleshooting
- Topic: Texture Articfacts Realtime OpenGL
- Replies: 6
- Views: 4154
Re: Texture Articfacts Realtime OpenGL
Hi FXDude, I was suspecting as much and it is probably something i cannot work around unless maybe I use mixed display mode if that even works with constant & opengl together. I'll have to check. The grid pattern is literally only to make sure that my camera settings are correct for working in p...
- 17 Feb 2019, 10:20
- Forum: General & Troubleshooting
- Topic: Texture Articfacts Realtime OpenGL
- Replies: 6
- Views: 4154
Texture Articfacts Realtime OpenGL
Hi All, I have a strange issue regarding the realtime rendering of a special image I made to ensure that my perspective camera has been setup as pixel perfect (which means 1 SI unit = 1 pixel) I am using SI 2015 sp2 The image is 1920*720 and made up of a black and white checkerboard, and some text. ...