Search found 1241 matches

by Rork
15 Jan 2018, 09:30
Forum: Finished Work
Topic: new personal projects
Replies: 10
Views: 346

Re: new personal projects

As usual lovely work!

Please keep sharing these.

And I like your "ceramic adventures" :)

rob
by Rork
10 Jan 2018, 17:10
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 18
Views: 613

Re: Resurrecting Softimage From Scratch

If you want to spend money on a 3d package, my guess would be invest in Blender and accelerate the development there. It's open source and free, but could use some TLC regarding UI and workflow. Money would really help there get it done more quickly. We have to accept SI is gone and done, and nothin...
by Rork
08 Jan 2018, 11:20
Forum: WIP
Topic: Real Ghostbusters CGI Intro recreation....
Replies: 93
Views: 4405

Re: Real Ghostbusters CGI Intro recreation....

I always admire your stamina on these projects :) ^:)^ ^:)^ :-bd
by Rork
08 Jan 2018, 10:54
Forum: Open Discussion
Topic: Arnold Skin shader
Replies: 4
Views: 105

Re: Arnold Skin shader

https://www.youtube.com/watch?v=ss13J1emsvw << Maybe this will help?

rob
by Rork
03 Jan 2018, 13:23
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 34
Views: 2667

Re: Happy X-Mas from Mootzoid

I extracted the docs from the Mootzoid website, but will need Eric's 'OK' on putting them here as a zipped set.
Just for 'keep sake' ;)
by Rork
02 Jan 2018, 09:21
Forum: Open Discussion
Topic: Holiday greetings from the team..!
Replies: 21
Views: 534

Re: Holiday greetings from the team..!

Happy New Year to all!! May the jobs are with us ;)
by Rork
27 Dec 2017, 15:02
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 174

Re: Megascans for SI

Due to the compression, jpeg's for alpha's might not be the best solution for creating geo ;) For some stuff I did it manually, deleting geometry that wasn't needed and splitting the rest up in separate parts. But automating things like this is always preferable :) Let me know about your dealings wi...
by Rork
27 Dec 2017, 14:43
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 174

Re: Megascans for SI

This one: http://si-community.com/community/viewt ... =19&t=2262

It's a bit quicker that your workflow atm :)

rob
by Rork
27 Dec 2017, 14:28
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 174

Re: Megascans for SI

Wasn't there an ICE compound that uses a B/W image to cut geo directly? And there's a similar workflow for Houdini as well, cannot seem to find the video atm though..... But I agree the leaves/grass stuff is a bit tedious to work with. It would be nice to have some geometry available when downloadin...
by Rork
27 Dec 2017, 11:51
Forum: Materials & Shaders
Topic: Megascans for SI
Replies: 10
Views: 174

Re: Megascans for SI

Haven't really tested the bridge, as it is subscription only, but the materials work as expected. I often run the set through Painter for some additional detail, and the ability to spit out textures for different render engines :) But if it's not working, contact Quixel support on Facebook. They're ...
by Rork
20 Dec 2017, 11:08
Forum: Open Discussion
Topic: Holiday greetings from the team..!
Replies: 21
Views: 534

Re: Holiday greetings from the team..!

May his noodly appendages bless us all. Arrrr.... ;)

Have a great X-mas everybody!
by Rork
14 Dec 2017, 14:49
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1319

Re: Autodesk to lay off a further 13% of its workforce

There's some really nice scripts for Max that will export/import a whole scene setup into Unreal, including clones etc.
No need for Stingray imho..
by Rork
14 Dec 2017, 14:07
Forum: News
Topic: Image synthesis from semantic map input
Replies: 2
Views: 105

Re: Image synthesis from semantic map input

Fake News!!! ;)

But all jokes aside, interesting to see where this is going.....
by Rork
14 Dec 2017, 11:32
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1319

Re: Autodesk to lay off a further 13% of its workforce

I honestly never understood why AD was trying to start up in the game engine business with Stingray.

So many (free) excellent options to choose from, with already deep integration with all 3D applications. And free.... Oh.. I already said that.. ;)
by Rork
08 Dec 2017, 10:53
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 327
Views: 94933

Re: Great work done with Softimage

Nice! :)

Love the books, and the show. There's some really nice VFX in there. And good to see trusty old Soft is still used in these places, even for shows this large. :-bd
by Rork
07 Dec 2017, 15:48
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1319

Re: Autodesk to lay off a further 13% of its workforce

Haha.... True.

But only an handful of people would do so I guess. Just keep the licence(s) if you want to open up projects from earlier days ;)