Search found 114 matches

by scaron
15 Feb 2014, 00:17
Forum: Programming
Topic: code for review: a mod of Julians's UVtoPosition
Replies: 11
Views: 2754

Re: code for review: a mod of Julians's UVtoPosition

//??? I don't understand the ID_UNDEF,ID_STRUCT_CNS,ID_CTXT_CNS constraints here, is this for stopping the users from making wrong connections? //??? left everything in its original state if you had a polymorphic port. ie. take random value factory node. if you wanted it to be scalar when the user p...
by scaron
15 Feb 2014, 00:08
Forum: Plugins
Topic: libshiboken
Replies: 5
Views: 2148

Re: libshiboken

well, they use linux at rodeo, maybe ask one of them? on their issues page at bitbucket site?
by scaron
07 Feb 2014, 02:59
Forum: ICE
Topic: changing size/strandsize of .ass archive
Replies: 9
Views: 1114

Re: changing size/strandsize of .ass archive

one way is to cache to icecache and use the an ice tree to post modify it before going to arnold..

the other is using the python api to modify the ass file, i have done this many times. i have also wrote a script to read the strands from the ass file and set them as ice data for rendering.

s
by scaron
07 Feb 2014, 02:57
Forum: Plugins
Topic: libshiboken
Replies: 5
Views: 2148

Re: libshiboken

https://bitbucket.org/rodeofx/rdoqtforsoftimage
by scaron
07 Feb 2014, 02:43
Forum: Rendering
Topic: Arnold Q&A
Replies: 53
Views: 13149

Re: Arnold Q&A

sant0s wrote:is there a way, to color strands in arnold like in this video?
i heard, its only possible with a custom shader?
you mean the shading along the strand?

yes, use a gradient and use scalar state set to lengthwise hair to drive the gradient
by scaron
23 Jan 2014, 05:13
Forum: Open Discussion
Topic: Reimplement ICE Modeling to usable state.
Replies: 22
Views: 2948

Re: Reimplement ICE Modeling to usable state.

i do not think you can workaround some of the issues you outline... setting topo outside the modeling stack. i also think you are too harsh on ice modeling... the base nodes work fine, yes the compounds can be a bit slow. i think the issue here is more to do with how ice does parallelism and you wil...
by scaron
24 Dec 2013, 19:50
Forum: Plugins
Topic: OpenVDB to Softimage
Replies: 109
Views: 31729

Re: OpenVDB to Softimage

Bullit wrote:...Can you tell in succint way what you think what should be the integration steps in Softimage?
i don't follow, 'integration steps'? oleg did the integration of the library into ICE, you have the tools to manipulate volumes now.
by scaron
24 Dec 2013, 19:24
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 150
Views: 29972

Re: Announcing Redshift - Biased GPU Renderer

these arnold counts are a bit insane, especially when you start to optimize and use what you really need. Have you seen the WhiskeyTree reel lately? I'm pretty sure they did some hefty optimizing, but still ended up with rendering billions of polys for Elysium.... sorry for the OT on this redshift ...
by scaron
02 Dec 2013, 09:47
Forum: Open Discussion
Topic: Particles Effects with Entertainment Creation Suite Video?
Replies: 39
Views: 4609

Re: Particles Effects with Entertainment Creation Suite Video?

https://groups.google.com/forum/#!searchin/xsi_list/context$20issues I think these are too many/much issues. Some of that people asking are veterans. i looked through some of the threads you linked (some which i participated in and many are not relevant) and i think they actually all stem from a la...
by scaron
02 Dec 2013, 09:23
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 44629

Re: MilanVasek wips

great job! :ymapplause:
by scaron
28 Nov 2013, 23:25
Forum: WIP
Topic: Ferrari 458italia NovitecRosso
Replies: 36
Views: 9168

Re: Ferrari 458italia NovitecRosso

love the new paint job!
by scaron
28 Nov 2013, 03:10
Forum: Announcements
Topic: OpenVDB to Softimage, with mentalray and arnold shaders
Replies: 4
Views: 2621

Re: OpenVDB to Softimage, with mentalray and arnold shaders

cool, glad oleg is working on a plugin.. i have made one for mesh conversion tools...

https://github.com/caron/OpenVDB_Softimage

of course it isnt for everyone cause you need to compile from source. but openvdb is a highly efficient voxel storage format.
by scaron
22 Nov 2013, 00:15
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 327
Views: 95738

Re: Great work done with Softimage

this is a test we did internally, this eventually ended up the basis for the work we did on elysium!



here is the latest demo reel from whiskytree

by scaron
20 Nov 2013, 02:40
Forum: WIP
Topic: Ferrari 458italia NovitecRosso
Replies: 36
Views: 9168

Re: Ferrari 458italia NovitecRosso

these are amazing!

we had to do some car rendering recently, with arnold, and i have an idea of how difficult it is to do this type of work. you sir have nailed it!
by scaron
23 Oct 2013, 04:21
Forum: News
Topic: Solid Angle aims to start selling licences of Arnold
Replies: 17
Views: 3685

Re: Solid Angle aims to start selling licences of Arnold

Good news for sure, unfortunately is a plugin present also in maya. A softimage exclusive would have the same effect it had Vray for max i don't see it that way... solid angle doesn't care about maya or softimage market they care about selling arnold licenses. the arnold integrations with maya and ...
by scaron
23 Oct 2013, 04:13
Forum: News
Topic: Solid Angle aims to start selling licences of Arnold
Replies: 17
Views: 3685

Re: Solid Angle aims to start selling licences of Arnold

ya, you are buying arnold standalone, not the plugins. you get access to all the plugins unlike like the competition. i think it is for the best, they have a simpler model which scales predictably. obviously it doesn't work as well for 1 person... this is why they have the current model having to be...