Search found 46 matches
- 16 Apr 2020, 02:34
- Forum: General & Troubleshooting
- Topic: The extended life of Softimage..a question
- Replies: 4
- Views: 4426
Re: The extended life of Softimage..a question
hi. of course i am still a +-a debutant in softimage even if i do a whole feature on my own at the moment. later i shall look for collaborator if i find some financing. i am interrested you tell here what benefit is blender, since you say you use it for small projects? one benefit is that blender is...
- 30 Mar 2020, 00:22
- Forum: Open Discussion
- Topic: XSIMOD theme for Blender + Addons
- Replies: 15
- Views: 7479
Re: XSIMOD theme for Blender + Addons
hi sirdavid, in your 2.83 March Update video i like your manga girl 2.82 her face when the dots are blue or the different hues of brown in the triangles of her dress and body. magestic character ! i am no blender user but found the explanations convincing even if you're struggling hard it seems betw...
- 23 Feb 2020, 02:20
- Forum: Finished Work
- Topic: Spaceship Modules
- Replies: 10
- Views: 12263
Re: Spaceship Modules
Hi! Another model I worked on for the same game: Cheers! what so many details. do you use some Quixel type of copy and paste masks or is it all crafted manually? you could add some colors as well now, lacks a bit of yellowish, earthbound thing in this spaceship. that's just a feeling from someone e...
- 25 Dec 2019, 02:36
- Forum: Feedback
- Topic: Season's Greetings
- Replies: 16
- Views: 11969
Re: Season's Greetings
merry Hannuka (& Pourim soon)
and i pray this forum and more people buy softimage licence and reinvent their softimage habits.
very excited by 2020
byebye
see you soon
nicol
- 04 Aug 2019, 16:13
- Forum: Materials & Shaders
- Topic: quixer megascan displacement map
- Replies: 0
- Views: 3988
quixer megascan displacement map
hello PBR Softimage Community! <=> so i am now using Megascan's "mixer" to texture my geometry. of course mixer is PBR but nevertheless i am using it with Mental Ray (all my shaders in this movie are in mental ray) to do it all artistic (non-photorealistic) texturing, and this works well,...
- 27 Jul 2019, 21:14
- Forum: Rendering
- Topic: Fast opasity
- Replies: 7
- Views: 4613
Re: Fast opasity
hello. yes : you should use the "cutout opacity" node as in this example.
- 24 Jul 2019, 23:04
- Forum: Rendering
- Topic: Fast opasity
- Replies: 7
- Views: 4613
Re: Fast opasity
i am of course the more ignorant user in softimage of this forum,
i thought you had to use a layer and connect it to the alpha channel
transparency is less time consuming than refraction indexes.
i thought you had to use a layer and connect it to the alpha channel
transparency is less time consuming than refraction indexes.
- 20 Jul 2019, 15:02
- Forum: ICE
- Topic: align on geometry or curve
- Replies: 1
- Views: 7922
Re: align on geometry or curve
the solution was: align the empty (ice tree) onto the object curve or geometry that shall order the copies, here it was : align the empty on the "pinch level one" object. and parent it (because result is animated). i have used a simple nurbs curve because there are less points in a curve t...
- 19 Jul 2019, 02:46
- Forum: ICE
- Topic: align on geometry or curve
- Replies: 1
- Views: 7922
align on geometry or curve
hi. i am posting here as well as people are busy on the facebook softimage group and cannot answer probably there. i am aiming at randomizing the size, the orientation, the color of several copies of a polymesh geometry i aim at aligning these multiples copies on in this picture the "nurbs"...
- 05 Jul 2019, 12:17
- Forum: ICE Compounds
- Topic: Wave-Curl Compound by Werner Ziemerink
- Replies: 26
- Views: 33639
Re: Wave-Curl Compound by Werner Ziemerink
thank you Hirazi !!
- 05 Jul 2019, 02:32
- Forum: ICE Compounds
- Topic: Wave-Curl Compound by Werner Ziemerink
- Replies: 26
- Views: 33639
Re: Wave-Curl Compound by Werner Ziemerink
There is an update to the Wave-Curl compound... Download it from here i am sorry, i am always the last one to understand how things work, but when i try to download from the second wave curl there's only code lines displayed, no actual zip file to download. can you tell me if that means the link is...
- 27 May 2019, 02:30
- Forum: Plugins
- Topic: SoftimageGarage|HairDew1.0
- Replies: 48
- Views: 21916
Re: SoftimageGarage|HairDew1.0
hello. i wish to do the following from HairDew MR 1.0 1) change the emitter object : it seems more complex than just pick the object. do you have to build a new emission? (i want to emit from a couple polygons on a new object) 2) like in the example video above i wish i knew how to use the many str...
- 25 May 2019, 23:53
- Forum: Plugins
- Topic: SoftimageGarage|HairDew1.0
- Replies: 48
- Views: 21916
Re: SoftimageGarage|HairDew1.0
hello. i wish to do the following from HairDew MR 1.0 1) change the emitter object : it seems more complex than just pick the object. do you have to build a new emission? (i want to emit from a couple polygons on a new object) 2) like in the example video above i wish i knew how to use the many stra...
- 02 Mar 2019, 04:58
- Forum: Plugins
- Topic: SoftimageGarage|HairDew1.0
- Replies: 48
- Views: 21916
Re: SoftimageGarage|HairDew1.0
You probably missed an addon to install, red isn't normal. Also I dont know what you want hair for, but god I hope the first time this plugin would be used wouldn't be for like Daz Studio pinup girl renders or something.. /:) infinite apology and infinite thank yous combined in a compound, it works...
- 02 Mar 2019, 03:59
- Forum: Plugins
- Topic: SoftimageGarage|HairDew1.0
- Replies: 48
- Views: 21916
Re: SoftimageGarage|HairDew1.0
Let us know if you do, you could also try unplugging stuff in the Styling ice tree and see if that changes anything. Best of luck! it looks like another piece of hair is joined to the file the long hair displayed in light green, not rendered, but as well a short hair displayed in yellow-brown, whic...
- 02 Mar 2019, 03:06
- Forum: Plugins
- Topic: SoftimageGarage|HairDew1.0
- Replies: 48
- Views: 21916
Re: SoftimageGarage|HairDew1.0
Hi, you can check the log (the little scroll icon besides the command line opens it) to see if there's any warnings/errors and try replacing the HairDew shader with a phong to see if it's the shader.. Otherwise I don't know if this is common or not. hi again Jason, could you tell me how to "gr...