Lovely reference: https://soulwire.co.uk/math-for-motion/
By the way, nice revamp of the site look.
Much love. Cheers
Search found 127 matches
- 06 Feb 2018, 17:07
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 5120
- 11 Jun 2017, 14:54
- Forum: Open Discussion
- Topic: nodeFlow Livestream
- Replies: 3
- Views: 1446
Re: nodeFlow Livestream
There's an explanation of what I'm going to do in the beginning, check the time stamps in the video's info `show more`.
Softimage timestamp: https://www.youtube.com/watch?v=DS4Ayq2 ... u.be&t=167
Scene files at: https://goo.gl/wgKfr1
Softimage timestamp: https://www.youtube.com/watch?v=DS4Ayq2 ... u.be&t=167
Scene files at: https://goo.gl/wgKfr1
- 10 Jun 2017, 20:19
- Forum: Open Discussion
- Topic: nodeFlow Livestream
- Replies: 3
- Views: 1446
nodeFlow Livestream
Join the #livechat channel in the discord server: https://discordapp.com/invite/qK8GeSk
Stream: https://www.youtube.com/watch?v=DS4Ayq2CWp4
- 18 Mar 2016, 22:50
- Forum: ICE Compounds
- Topic: Dynamic Pivot Tumbling compounds
- Replies: 6
- Views: 6689
Re: Dynamic Pivot Tumbling compounds
I noticed I made the mistake of assuming the forward vectors will always be pointing out, and they don't, so I was trying to use the compound today and failing. Hadn't encountered this before but it is now fixed. Same file link updated.
Cheers
Cheers
- 23 Feb 2016, 16:25
- Forum: ICE Compounds
- Topic: Dynamic Pivot Tumbling compounds
- Replies: 6
- Views: 6689
Re: Dynamic Pivot Tumbling compounds
That's great - thanks for sharing these Pedro. It should be a standard tool in any rigging software (but is in none afaik!) *btw thought I'd mention .. I noticed you have polygon info on in the viewport. For some reason in a lot of scenes it will slow down the viewport performance down to 1/5th in ...
- 19 Feb 2016, 14:08
- Forum: ICE Compounds
- Topic: Dynamic Pivot Tumbling compounds
- Replies: 6
- Views: 6689
Dynamic Pivot Tumbling compounds
Always go out with a bang right?
Files: https://app.box.com/s/17lovbvnhadcapvfd47pgst22ufs6pq1
Cheers
- 11 Oct 2015, 10:19
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
Re: pb_BendSet
Today was working a bit of code that touched thisa and thought it would be nice share. http://i.imgur.com/kfKiZKS.gif So the fallofs compound are like curve filters. I put in x and I get out y. The issue with Bezier Interpolation is thar you are not putting in x but t and getting x and y in return. ...
- 01 Oct 2015, 03:37
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
Re: pb_BendSet
Hi FX Dude. For the gradient. No unfortunately a gradient is not the best way to "draw" a shape, but cause you have 0 control over the interpolation. So if you have two keys only you get sort of a plateu spline interpolation, but if you have 4 like in your image this is what looks like: ht...
- 07 Sep 2015, 01:27
- Forum: ICE
- Topic: Same Nodes outputing different data? o_O
- Replies: 9
- Views: 2091
Re: Same Nodes outputing different data? o_O
Hum! Could you perhaps store PP's before they are processed in an attribute, to then reffer to them further down the chain? (hopefully not needing another tree for ini?) Need an execute port, which is ok I just don't cherish much as I try to keep things like a pure function and never liked much the...
- 07 Sep 2015, 00:19
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
Re: pb_BendSet
Here it shows this was a code blueprint and not build for compound. I could not rely on an UI curve. So, I just came with a way to smooth out the offsets, with the parameter "Offset Smoothing". So I could add a Fcurve profile for the effect. I'm actually internally using a falloff control ...
- 06 Sep 2015, 21:57
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
Re: pb_BendSet
Thanks FXDude I did try to set a nice standard of Bend. Indeed I could put _Advanced on it, but I was modest, and probably not wise to do it now, since it's already out. The "Advanced" is understood in the description of the tool. Mind you though that it circles around bending and while yo...
- 06 Sep 2015, 18:07
- Forum: ICE
- Topic: Same Nodes outputing different data? o_O
- Replies: 9
- Views: 2091
Re: Same Nodes outputing different data? o_O
Ok, I get what's going on now. Since there's use of Point Position to generate the angle, when the parameter is set the PP is already changed so, different values. I would have to have an execute port to guarantee that those ports work as expected regardless.
Thanks
Thanks
- 04 Sep 2015, 21:28
- Forum: ICE
- Topic: Same Nodes outputing different data? o_O
- Replies: 9
- Views: 2091
Re: Same Nodes outputing different data? o_O
So when I change the order.... magic... looks good... o_O self.rot set after bend http://i.imgur.com/mkdmUnT.png self.rot set before bend http://i.imgur.com/ptVKGbU.png One's got to be careful, but I don't know why? That data itself it's the same... I just changed the point position meanwhile, reall...
- 04 Sep 2015, 18:44
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
Re: pb_BendSet
Thanks guys I did just one little update (same file link), something I restrained myself of doing for the code version, but here it doesn't matter :) BBox options and ports. It either uses the set BBox + the ports or just the ports. This allows to have an animated set not messing with the BBox value...
- 02 Sep 2015, 23:31
- Forum: ICE Compounds
- Topic: pb_BendSet
- Replies: 12
- Views: 14167
pb_BendSet
A chimpmunk released an ICE Bend defomer :> [media]https://vimeo.com/138074155[/media] Probably too many options for the common needs, but it is nice to have them there when more is requested. It can basically work as a bend, a lathe, taper, shear, twist, etc. Files at: http://probiner.xyz/2015/09/0...
- 02 Sep 2015, 00:39
- Forum: ICE
- Topic: Same Nodes outputing different data? o_O
- Replies: 9
- Views: 2091
Re: Same Nodes outputing different data? o_O
Hi Matheus
Thanks for chiming in.
Did you see the screenshots? No Polygon Island involved, just a single mesh block. It's showing the rotation per point.
As long I use those outputs in the same flow as the first output, the data looks correct though.
Cheers
Thanks for chiming in.
Did you see the screenshots? No Polygon Island involved, just a single mesh block. It's showing the rotation per point.
As long I use those outputs in the same flow as the first output, the data looks correct though.
Cheers