Search found 415 matches
- 02 Sep 2023, 19:25
- Forum: Plugins
- Topic: MX_Roundish Can't find it anywhere.
- Replies: 23
- Views: 41113
Re: MX_Roundish Can't find it anywhere.
Sorry dudes i have been AFK my area affected by wildfires, @FXdude: With a quick look the MX roundish script seem to work fine, :ymparty: As stated earlier, Vitaly super fast paced modeling style, is most likely done on immed mode, (consecutive booleans Etc) So i think any bugs with consecutive oper...
- 16 Aug 2023, 18:05
- Forum: Plugins
- Topic: MX_Roundish Can't find it anywhere.
- Replies: 23
- Views: 41113
Re: MX_Roundish Can't find it anywhere.
Man, Im so bad at scripting, I feel like the SI SDK is like a desert, filled with super sparse cactus aples, that i need to find, So hard to find answers in simple questions, maybe creators assume you knwo everything about the involved languages? Or the application? Here is a version of the script t...
- 15 Aug 2023, 18:55
- Forum: Open Discussion
- Topic: LiDAR simulation - contraflow traffic detection
- Replies: 4
- Views: 11397
Re: LiDAR simulation - contraflow traffic detection
Oh sorry, i spelled that wrong, my bad, Its Divergence , https://i.imgur.com/974DebI.png For a circular beam, divergence is defined as the angular measure of how the beam diameter increases with the distance from the laser aperture I was thinking that maybe i can raycast through a sligtly curved gri...
- 14 Aug 2023, 18:24
- Forum: Open Discussion
- Topic: LiDAR simulation - contraflow traffic detection
- Replies: 4
- Views: 11397
Re: LiDAR simulation - contraflow traffic detection
:-bd Thanks FXDudue this will help alot! https://i.imgur.com/bCxxyXk.jpg The goal is to simmulate "recorded" data, no need to apply conditional logic in here, I also logged the values in the script editor, I might set the scene to 500fps, since the lidars have that frequency, Awesome stuff...
- 14 Aug 2023, 14:04
- Forum: Plugins
- Topic: MX_Roundish Can't find it anywhere.
- Replies: 23
- Views: 41113
Re: MX_Roundish Can't find it anywhere.
The thing is you cant tell SI to select the polygons that you have in mind, so idealy we need a set of commands that also defines the selection after the colapse, If someone can fix the bellow (read comments), scripts were never my forte: (Starting from a selected nGon) LogMessage("\n\nPreparin...
- 13 Aug 2023, 19:11
- Forum: Plugins
- Topic: MX_Roundish Can't find it anywhere.
- Replies: 23
- Views: 41113
Re: MX_Roundish Can't find it anywhere.
Workaround: Select nGon, ctrl+d, ctrl+del, hit u select the nGon, apply MXRoundish
- 11 Aug 2023, 23:55
- Forum: Open Discussion
- Topic: LiDAR simulation - contraflow traffic detection
- Replies: 4
- Views: 11397
LiDAR simulation - contraflow traffic detection
Hi there, long time I hope everyone is doing fine, We are working on a DYI device, that aims to detect contraflow traffic, by taking distance measurements and throwing alerts, on a real street (We is a club of tech enthousiasts), Assume we have 1 or more LiDAR "eyes", placed on a street, c...
- 14 Jan 2020, 15:23
- Forum: Open Discussion
- Topic: A Thermomechanical Material Point Method for Baking and Cooking
- Replies: 4
- Views: 1452
- 03 Oct 2019, 23:44
- Forum: Announcements
- Topic: Update to phpBB 3.2.1
- Replies: 87
- Views: 50962
Re: Update to phpBB 3.2.1
Background attempt: Not sure if i like @-) https://serving.photos.photobox.com/506352542f8a785639fbbeab5532cb671233d669ffb4f9231c9c942c0ce98dd224864d1e.jpg html, body { color: #bbb; background: linear-gradient(to bottom, transparent, #222 1000px) fixed,linear-gradient(to right, rgba(0,0,0,0.15) 200p...
- 09 Sep 2019, 11:02
- Forum: Materials & Shaders
- Topic: NASA Moon KIT
- Replies: 1
- Views: 4401
- 10 Jul 2019, 15:27
- Forum: Open Discussion
- Topic: So long, and thanks for all the Fish.....
- Replies: 15
- Views: 6797
Re: So long, and thanks for all the Fish.....
Wish you BEST of luck with your new career and a smooth transition. Im certain you ll get around this fine (even if it feels like the end of the world right now). Im convinced that ppl comming from 3D bring a unique skillset (esp really talented ones like you) and can succed in many different jobs. ...
- 02 Jul 2019, 22:43
- Forum: ICE Compounds
- Topic: SiScatter
- Replies: 88
- Views: 59588
Re: SiScatter
Nice and thanks!
- 01 Jan 2019, 16:58
- Forum: Feedback
- Topic: Season's Greetings
- Replies: 16
- Views: 10322
Re: Season's Greetings
Happy new creative year @ everyone
- 17 Dec 2018, 17:13
- Forum: Modeling
- Topic: Center of Mass
- Replies: 8
- Views: 5778
Re: Center of Mass
Kudos @Martin you are beyond awesome!
@rray incredible idea to break down the mesh in to tiny bits in order to solve all kinds of solid meshes, im going to try a voxelizer just out of curiosity at the weekend to see wat kind of resolution i can get
@rray incredible idea to break down the mesh in to tiny bits in order to solve all kinds of solid meshes, im going to try a voxelizer just out of curiosity at the weekend to see wat kind of resolution i can get
- 16 Dec 2018, 22:41
- Forum: Modeling
- Topic: Center of Mass
- Replies: 8
- Views: 5778
Re: Center of Mass
Thx alot Kolya you the best!
Next Ill try to figure out how it can work without a need to freeze translations , to update soon.
Next Ill try to figure out how it can work without a need to freeze translations , to update soon.
- 15 Dec 2018, 20:40
- Forum: Modeling
- Topic: Center of Mass
- Replies: 8
- Views: 5778
Re: Center of Mass
Hi all, tried to figure this out in ICE. *-:) I sumed up all the polygon possitions of a mesh factored by their coresponding area, then i divided the result by the sum of total area of all polygons. Then i fed the result on a null (host of the tree) as possition to visualize the new center (center o...