Search found 177 matches
- 06 Nov 2021, 13:15
- Forum: Modeling
- Topic: can't align bezier handles on subcurves
- Replies: 0
- Views: 14572
can't align bezier handles on subcurves
Hi! I have a bunch of attached curves (i've tried several attaching scripts but result is the same), and when I try to align bezier handles on a subcurve other than the first one - nothing happens. Is it possible to align bezier handles on all the knots of all subcurves?
- 27 Aug 2020, 14:22
- Forum: ICE
- Topic: Set positions of neighbor vertices, is it possible?
- Replies: 9
- Views: 8829
Re: Set positions of neighbor vertices, is it possible?
Well, selecting neighbors of neighbors is not a problem, it can be done pretty easily still, setting neighbors positions would be some next level trickery, involving getting per object array of arrays in first iteration and then on the next iteration reading from that array to check if current point...
- 25 Aug 2020, 17:40
- Forum: ICE
- Topic: Set positions of neighbor vertices, is it possible?
- Replies: 9
- Views: 8829
Re: Set positions of neighbor vertices, is it possible?
and even if we put neighbors positions in there (which is doable) the 'set point position' in port2 let us change the position of a current point we iterating through, not its neighbors.
- 25 Aug 2020, 17:37
- Forum: ICE
- Topic: Set positions of neighbor vertices, is it possible?
- Replies: 9
- Views: 8829
Re: Set positions of neighbor vertices, is it possible?
but wait...
No-no-no
What your tree does is just adding 2 in Y for regular points
Notice how self.tmp attribute of each point just contains the position of that same point
No-no-no
What your tree does is just adding 2 in Y for regular points
Notice how self.tmp attribute of each point just contains the position of that same point
- 25 Aug 2020, 16:51
- Forum: ICE
- Topic: Set positions of neighbor vertices, is it possible?
- Replies: 9
- Views: 8829
Re: Set positions of neighbor vertices, is it possible?
hmm, so anything you put in self.tmp will be an array of per point data you can use on next iteration... nice
Somehow i thought port1 executes per one point, then port2 on the same point and then cycle goes to the next point, so this simple trick never crossed my mind
Somehow i thought port1 executes per one point, then port2 on the same point and then cycle goes to the next point, so this simple trick never crossed my mind
- 25 Aug 2020, 10:42
- Forum: ICE
- Topic: Set positions of neighbor vertices, is it possible?
- Replies: 9
- Views: 8829
Set positions of neighbor vertices, is it possible?
I want to try an idea for smoothing algorithm which, unlike standard ice smoothing, does not move vertex to its neighbors average but moves the neighbors opposite direction instead
- 10 Apr 2019, 14:36
- Forum: Programming
- Topic: Can you remove clusters with Object Model? (not using "Application"")
- Replies: 9
- Views: 5384
Re: Can you remove clusters with Object Model? (not using "Application"")
Thanks everyone for the answers! yes, gathering a collection and deleting all at once is definitely the fastest way and so obvious, but i just got fixated on this words from docs ("The object model is implemented using a COM (ActiveX) layer which basically negotiates directly with the core engi...
- 08 Apr 2019, 14:37
- Forum: Programming
- Topic: Can you remove clusters with Object Model? (not using "Application"")
- Replies: 9
- Views: 5384
Re: Can you remove clusters with Object Model? (not using "Application"")
So can we state that, as a general rule, you cant create or remove entities with object model methods, only read and change values?
- 07 Apr 2019, 17:16
- Forum: Programming
- Topic: Can you remove clusters with Object Model? (not using "Application"")
- Replies: 9
- Views: 5384
Can you remove clusters with Object Model? (not using "Application"")
All i can find is something like this, but its pretty slow and im guessing its not 'object model' way, right?
Code: Select all
for item in Application.Selection:
sampleClusters = item.ActivePrimitive.Geometry.Clusters
for cluster in sampleClusters:
Application.DeleteObj(cluster)
- 22 Feb 2019, 23:47
- Forum: Plugins
- Topic: XSculpt_XCutEdge_XPaintTool Tools for Sculpting and Multi-Cut edges
- Replies: 13
- Views: 10857
Re: XSculpt_XCutEdge_XPaintTool Tools for Sculpting and Multi-Cut edges
great plugins!
Are these 32 or 64 bit versions? on 2015 64bit it says "invalid" for sculpt tool. dunno if its version related or opencl issue on my pc
Are these 32 or 64 bit versions? on 2015 64bit it says "invalid" for sculpt tool. dunno if its version related or opencl issue on my pc
- 06 Feb 2019, 11:41
- Forum: News
- Topic: Maya 2019 released...
- Replies: 29
- Views: 5721
Re: Maya 2019 released...
LEAVE MAYA ALONE!
- 31 Jan 2019, 22:11
- Forum: News
- Topic: Cascadeur - Physics based animation
- Replies: 5
- Views: 1585
Re: Cascadeur - Physics based animation
not sure what it is, but looks like bunch of special "physical" constraints for center of mass. Could be helpful as a plugin, but its not so much of a workflow bender to create a new software.
- 08 Oct 2018, 15:00
- Forum: ICE
- Topic: Manual MoCap
- Replies: 1
- Views: 1136
Re: Manual MoCap
looks interesting. i think it requires user to 2d-rotoscope joints in different camera views and what ICE does is bringing that data to 3d.
- 08 Oct 2018, 11:47
- Forum: News
- Topic: Houdini 17
- Replies: 37
- Views: 6675
Re: Houdini 17
NNois, the idea is great but for H works only in some areas (like multisolver simulation, controlled destruction). Latest changes driven by the hype after the death of softimage is an attempt to catch up in other areas like modeling, animation etc. And i think this thing about replacing 8-hours butt...
- 05 Oct 2018, 15:52
- Forum: News
- Topic: Houdini 17
- Replies: 37
- Views: 6675
Re: Houdini 17
sidefx just got attention (=>money) it cant handle well. houdini has its niche and i dont think it will manage to crawl out of it.
- 05 Oct 2018, 15:47
- Forum: News
- Topic: Houdini 17
- Replies: 37
- Views: 6675
Re: Houdini 17
is there anything in Houdini that is robust and fast? I think its always either robust and slow or buggy and slow.