Search found 59 matches
- 09 Oct 2020, 20:45
- Forum: General & Troubleshooting
- Topic: Windows 10 Professional or Home???
- Replies: 10
- Views: 6564
Re: Windows 10 Professional or Home???
I think by far, the worst issue about Home is, that you risk your computer rebooting and updating in the middle of a render. Even though its not simple, you can (almost) turn automatic updates off on pro.
- 02 Sep 2020, 12:47
- Forum: ICE
- Topic: extrude polygons based on texture map
- Replies: 4
- Views: 7825
Re: extrude polygons based on texture map
Thank you very much for your effort! I only need to extrude the polygons in a "non-smooth" way, but I basically don't know how to convert the weights into clusters/arrays of polygons for the extrude topo node. https://www.dropbox.com/s/8zix95xmmvgj94z/earth_weights.JPG?dl=1 I'm not sure ho...
- 26 Aug 2020, 21:47
- Forum: ICE
- Topic: extrude polygons based on texture map
- Replies: 4
- Views: 7825
extrude polygons based on texture map
Hi all. I'm trying to extrude polygons depending on texture map color. I have a black and white texture map, and want to extrude all the "black polygons", but I'm a bit at loss. Here is what I have so far... https://www.dropbox.com/s/e45ydqqabe0ojho/extrude.JPG?dl=1 Result should be someth...
- 15 Aug 2019, 19:21
- Forum: ICE
- Topic: Little planet / unfold sphere
- Replies: 1
- Views: 7268
Little planet / unfold sphere
Hi all. Maybe not ICE specific, but here goes: I'm doing a "little planet" stereographic projection illustration - like these (but all cg of course): https://www.google.com/search?q=little+planet&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjpjZ6DsIXkAhUDpIsKHSGODswQ_AUIESgB&bi...
- 04 Jul 2019, 20:18
- Forum: Open Discussion
- Topic: So long, and thanks for all the Fish.....
- Replies: 15
- Views: 6557
- 23 Aug 2018, 08:38
- Forum: ICE
- Topic: particles age
- Replies: 8
- Views: 2142
Re: particles age
I haven't seen your scene, but what about a condition: IF pointposition > Y=0.02 THEN delete particle after 3 seconds?
- 02 Jul 2018, 14:05
- Forum: Open Discussion
- Topic: Building a map
- Replies: 1
- Views: 457
Re: Building a map
Not a 2 sec solution, but Rhino + Grasshopper would be a good option. And they have a long functional trial.
- 19 Feb 2018, 14:20
- Forum: Materials & Shaders
- Topic: Polygon colours from gradient
- Replies: 6
- Views: 4974
Re: Polygon colours from gradient
Got it! Thx!
Always struggling with context stuff!
Always struggling with context stuff!
- 19 Feb 2018, 10:40
- Forum: Materials & Shaders
- Topic: Polygon colours from gradient
- Replies: 6
- Views: 4974
Re: Polygon colours from gradient
Hello again.
Suggestion works great - thanks again, but I'm not sure how to do the gradient in ICE?
t
Suggestion works great - thanks again, but I'm not sure how to do the gradient in ICE?
t
- 07 Feb 2018, 15:38
- Forum: Materials & Shaders
- Topic: Polygon colours from gradient
- Replies: 6
- Views: 4974
Re: Polygon colours from gradient
Thanks for the pointer rray - I'll give it a go !
- 06 Feb 2018, 11:04
- Forum: Materials & Shaders
- Topic: Polygon colours from gradient
- Replies: 6
- Views: 4974
Polygon colours from gradient
Hi all. How can I color whole polygons from a gradient shader? I have a map, where I want the color/texture to look more "polygonized" (according to geometry). Ideally color would be sampled at PolygonRefFrame and applied to whole polygon. ICE? Vertext color on disconnected polys (no exper...
- 13 Feb 2017, 18:09
- Forum: Houdini
- Topic: Mesh blend
- Replies: 7
- Views: 5061
Re: Mesh blend
Thank you guys Very cool! Would two or more fillets be able to "meet"? t No. For now it is able to detect multiple intersections, thing in pic is composed from two meshes. *Might* (perhaps with a small adaptation) be possible to do fillet across previous fillet in next step, once result i...
- 12 Feb 2017, 22:22
- Forum: Houdini
- Topic: Mesh blend
- Replies: 7
- Views: 5061
Re: Mesh blend
Very cool! Would two or more fillets be able to "meet"?
t
t
- 01 Dec 2016, 10:50
- Forum: General & Troubleshooting
- Topic: Vieport Camera Distortion Problem
- Replies: 12
- Views: 2275
Re: Vieport Camera Distortion Problem
Check camera clipping plane?
- 04 Nov 2016, 21:23
- Forum: ICE
- Topic: Delete poly islands or by cluster
- Replies: 2
- Views: 928
Re: Delete poly islands or by cluster
Check out this:
http://www.si-community.com/community/v ... 770#p15770
Especially 5th post. I have used that for something similar.
t
http://www.si-community.com/community/v ... 770#p15770
Especially 5th post. I have used that for something similar.
t
- 02 Nov 2016, 15:20
- Forum: Modeling
- Topic: Convert Instance to model / geometry
- Replies: 4
- Views: 1061
Re: Convert Instance to model / geometry
below script seems to work for me si = Application sel = si.Selection count = si.Selection.Count selection = [sel[i] for i in range(count) if str(si.ClassName(sel[i])) == 'Model' and sel[i].ModelKind == 2] for i in selection: d = si.Duplicate("B:"+str(i.InstanceMaster)) si.MatchTransform(...