Search found 30 matches
- 09 Nov 2014, 15:50
- Forum: Finished Work
- Topic: Last Ad from Piranha Bar
- Replies: 9
- Views: 7990
Re: Last Ad from Piranha Bar
Sublime ! and that's what I call lighting ! B E A U T I F U L !!
- 22 Jan 2014, 12:44
- Forum: ICE Tutorials
- Topic: peel effect in softimage ice tutorial
- Replies: 9
- Views: 5871
Re: peel effect in softimage ice tutorial
No self collision as far as I could find. But it does colide with other object, you have to iterate (repeat node) a lot.
Makes me thinks I haven't tried the subframe Simulation Setting. Maybe it helps, or maybe results will be completly different....
Makes me thinks I haven't tried the subframe Simulation Setting. Maybe it helps, or maybe results will be completly different....
- 22 Jan 2014, 08:28
- Forum: ICE Tutorials
- Topic: peel effect in softimage ice tutorial
- Replies: 9
- Views: 5871
- 18 Dec 2013, 08:58
- Forum: Finished Work
- Topic: "MITE" from Walter Volbers
- Replies: 14
- Views: 13434
Re: "MITE" from Walter Volbers
Hahaha ! The end got me !
Superb work !Love the lighting ! And a few particle here and there ^^
Superb work !Love the lighting ! And a few particle here and there ^^
- 02 Oct 2013, 14:45
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 87240
Re: MilanVasek wips
I'm happy I "found" this thread ! So many great stuff ! Congrats ! High Skills !
- 03 Sep 2013, 10:18
- Forum: Simulation
- Topic: interactive car rig
- Replies: 8
- Views: 2393
Re: interactive car rig
Did you manage to get somehing working ?
- 31 Aug 2013, 17:29
- Forum: Simulation
- Topic: interactive car rig
- Replies: 8
- Views: 2393
Re: interactive car rig
What are you using for your RBDs simulation ?
I'm making a falling car (a simple one) kind of "ragdoll" with Momentum and it's working good enough atm.
I'm making a falling car (a simple one) kind of "ragdoll" with Momentum and it's working good enough atm.
- 17 Jun 2013, 21:23
- Forum: Announcements
- Topic: Explosia FX, ICE based voxel fire and smoke simulator
- Replies: 28
- Views: 11458
Re: Explosia FX, ICE based voxel fire and smoke simulator
Looks super ! Hoping to see more soon
- 24 May 2013, 12:32
- Forum: ICE
- Topic: 3ds max Radius Influence FX
- Replies: 53
- Views: 19379
Re: 3ds max Radius Influence FX
Simply excellent !
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers
Mixed with bits of Christian God-zinger's rotate around edges, it provides super powers
- 11 May 2013, 18:01
- Forum: ICE Compounds
- Topic: WiredStrands
- Replies: 4
- Views: 4295
Re: WiredStrands
Clever one, I like it
- 11 May 2013, 17:59
- Forum: ICE Tutorials
- Topic: Sticky paper effect
- Replies: 3
- Views: 1511
Re: Sticky paper effect
Guillaume Laforge made something. I tested it some times ago and it worked so far :
http://www.si-community.com/community/viewtopic.php?f=15&t=1579
Or this one maybe, not tested : http://www.si-community.com/community/viewtopic.php?f=19&t=3588
http://www.si-community.com/community/viewtopic.php?f=15&t=1579
Or this one maybe, not tested : http://www.si-community.com/community/viewtopic.php?f=19&t=3588
- 01 May 2013, 21:21
- Forum: ICE Tutorials
- Topic: Sticky paper effect
- Replies: 3
- Views: 1511
Sticky paper effect
It's a bit fake, but here's a one minute mini tutorial to make a sticky paper effect.
You'll need a particle instancer to do it. Guillaume Laforge has a free one, here I'm using Helge Exocortex Momentum Instancer.
You'll need a particle instancer to do it. Guillaume Laforge has a free one, here I'm using Helge Exocortex Momentum Instancer.
- 16 Apr 2013, 08:57
- Forum: ICE Compounds
- Topic: K Means Clustering
- Replies: 33
- Views: 14950
Re: K Means Clustering
Yeah ! let's clusterize that cat and disconnect its islands
- 15 Apr 2013, 15:30
- Forum: ICE Compounds
- Topic: K Means Clustering
- Replies: 33
- Views: 14950
Re: K Means Clustering
... I love you man
- 15 Apr 2013, 14:49
- Forum: ICE Compounds
- Topic: K Means Clustering
- Replies: 33
- Views: 14950
Re: K Means Clustering
Hi there, Trying to reproduce the "Transferring cluster ids to disconnected island polygons" Ice Tree http://img542.imageshack.us/img542/2598/0d727d412162497faefb6bf.png I get context troubles either connecting the "Cluster To Center Indices" output to the disconnect Islands"...
- 23 Mar 2013, 18:10
- Forum: Finished Work
- Topic: Mechawhales Animation II: Venegance of the Mechawhales
- Replies: 4
- Views: 2087
Re: Mechawhales Animation II: Venegance of the Mechawhales
Hauke ! Long time no see Awesome, love your universe