Search found 94 matches
- 11 Jun 2020, 20:09
- Forum: Plugins
- Topic: Suggest a plugin here
- Replies: 29
- Views: 19158
Re: Suggest a plugin here
ops, sorry I just updated the permission settings so anyone with the link can access it.
- 11 Jun 2020, 18:37
- Forum: Plugins
- Topic: Suggest a plugin here
- Replies: 29
- Views: 19158
Re: Suggest a plugin here
Hi there, long time away from the great SI community! =) Today someone asked for this PN to Mixamo toolbar I made years ago for a crowd project, so here it is in case someone else finds good use for it: https://drive.google.com/file/d/1A6cuZlnCtbGJ9Ht4czfdotJTkdaS8F_3/view?usp=sharing To load the to...
- 09 Feb 2018, 16:18
- Forum: ICE
- Topic: Basic Auto UVs for Power Extrude
- Replies: 4
- Views: 1375
Re: Basic Auto UVs for Power Extrude
hey radoo, looks awesome!
big thanks for sharing this.. I never got the proper time to look into UVs, and now it's done! the power of softimage community. =)
(website revamp looks so cool, congrats admin )
big thanks for sharing this.. I never got the proper time to look into UVs, and now it's done! the power of softimage community. =)
(website revamp looks so cool, congrats admin )
- 18 Aug 2015, 18:44
- Forum: Announcements
- Topic: FC TD Pack
- Replies: 10
- Views: 4280
Re: FC TD Pack
@Jasper: thanks mate, I appreciate your support =) btw I'm releasing updates for both FC TD Pack and Quickscatter in a few days (you'll be receiving an e-mail).
@Tim: one master mesh per scatter only, but I'm working on a linked setup button that will let you instance multi-part objects.
@Tim: one master mesh per scatter only, but I'm working on a linked setup button that will let you instance multi-part objects.
- 18 Jun 2015, 05:49
- Forum: Announcements
- Topic: FC TD Pack
- Replies: 10
- Views: 4280
Re: FC TD Pack
Hi Tim, well I have something here that might be worth puting inside the pack. It's a Ridged MultiFractal compound. Its well suited for terrains and a lot of fun to tweak and find new looks. Here are some examples images: https://dl.dropboxusercontent.com/u/17263464/foruns/fractal1.jpg https://dl.dr...
- 17 Jun 2015, 15:15
- Forum: Announcements
- Topic: FC TD Pack
- Replies: 10
- Views: 4280
FC TD Pack
Hey there! In the past months, many people have asked for my compounds and plugins, so I decided to pack everything into one file. I call it "TD Pack", but it's really not only for TD's =). These tools cover a wide range of uses, and helped me develop some speed on daily activities. Things...
- 15 Apr 2013, 00:41
- Forum: ICE
- Topic: What new attributes ICE should have?
- Replies: 23
- Views: 3770
Re: What new attributes ICE should have?
- automatic value interpolation (weightmaps, UVs, etc) for ice based topology changes. It is a bit annoyng to have to reconstruct all the uv's when you split an edge with ice.
- 18 Mar 2013, 20:59
- Forum: ICE
- Topic: Trigger by name(s) or partial name(s)
- Replies: 12
- Views: 2522
Re: Trigger by name(s) or partial name(s)
this is one way... but the "name" must reside on an icetree attribute for each object that will participate in your effect.
- 05 Mar 2013, 16:50
- Forum: ICE
- Topic: Hanging strands?
- Replies: 7
- Views: 1509
Re: Hanging strands?
Ha! That's who I meant! Hello Fabricio :) (btw, your cobwebscompound has been useful to me in the past, thanks) Hi Druitre thanks for the pointer. Good to hear you have been using those compounds... Maybe I will find some time to update, it could run a lot faster. @Bullit: yes you can choose random...
- 04 Mar 2013, 22:50
- Forum: ICE
- Topic: Hanging strands?
- Replies: 7
- Views: 1509
Re: Hanging strands?
Here you go:
profile 0 -> 1 = first to last strand offset multiplier.
compound: https://dl.dropbox.com/u/17263464/ICE/O ... Fcurve.rar
image:
profile 0 -> 1 = first to last strand offset multiplier.
compound: https://dl.dropbox.com/u/17263464/ICE/O ... Fcurve.rar
image:
- 03 Jan 2013, 03:37
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76331
Re: Resourcedump
Strandtree meshed model: strandtree compounds packed into a ready-to-go geometry model. It has the main compound parameters exposed on the "Tree Controls" property. A script is provided (as annotation property) if you want to freeze the model (mantain uvs + leaf color variation). Just copy...
- 03 Jan 2013, 03:05
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76331
Re: Resourcedump
fake vorticity: a mushroom nuke effect. (fake in a sense that there is no fluid simulation happening, but some rotation trickery instead.) Also some degree of control is allowed by animating the main null.
Viewport Capture: video
Viewport Capture: video
- 03 Jan 2013, 02:40
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76331
Re: Resourcedump
ICE Dart Throw scene: a very basic dart throwing algorithm in ice.
The icetree is simulated, so one can easily to see and understand what's going on. Red particles are newborn particles.
The icetree is simulated, so one can easily to see and understand what's going on. Red particles are newborn particles.
- 03 Jan 2013, 02:29
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76331
Re: Resourcedump
..and another one: Feather Builder
*only works on straight curves and generates perfect mirrored feather barbs.
it has some neat PPG logic for toggling fcurves UI display on/off.
*only works on straight curves and generates perfect mirrored feather barbs.
it has some neat PPG logic for toggling fcurves UI display on/off.
- 03 Jan 2013, 02:08
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 76331
Re: Resourcedump
good thread! here is a small contribution...
Color Goal compounds: you can use texture map alpha, brightness or weightmap values to define your particle goal locations.
Color Goal compounds: you can use texture map alpha, brightness or weightmap values to define your particle goal locations.
- 12 Dec 2012, 12:39
- Forum: ICE Compounds
- Topic: Procedural Topo Pack
- Replies: 49
- Views: 30436
Re: Procedural Topo Pack
Very nice! Thanks a lot for sharing!