for feature film and fx there is no way around maya if you have only max as competitor.
autodesk is pushing hard on maya... you will see it in the comming releases...
Search found 16 matches
- 13 Mar 2014, 15:01
- Forum: Migration
- Topic: Transition: Max versus Maya
- Replies: 41
- Views: 6901
- 04 Mar 2014, 16:12
- Forum: Open Discussion
- Topic: What to do now?
- Replies: 9
- Views: 2698
Re: What to do now?
no...
- 13 Jan 2014, 10:48
- Forum: Open Discussion
- Topic: Cloth the future for skin and deform simulation?
- Replies: 11
- Views: 2495
Re: Cloth the future for skin and deform simulation?
to get your cloth model i would start with marvelous designer...
a lot of character modlers are using it... they used it also on the hobbit to do the cloth...
http://www.marvelousdesigner.com/
EDIT BY OWEI: PLEASE USE URL TAGS!!!!
a lot of character modlers are using it... they used it also on the hobbit to do the cloth...
http://www.marvelousdesigner.com/
EDIT BY OWEI: PLEASE USE URL TAGS!!!!
- 07 Jan 2014, 17:01
- Forum: WIP
- Topic: Construction Worker
- Replies: 25
- Views: 16650
Re: Construction Worker
i like her... great work... but the eyball is to big... in real world scale they are only 24-25mm and thats nearly the size of the eye socket... and the iris is around 11mm... i would take the measurements of a real girl near you from cheek to cheek... scale the head and the eyes to the right size...
- 30 Sep 2013, 15:33
- Forum: Open Discussion
- Topic: What if Softimage died?
- Replies: 746
- Views: 106690
Re: What if Softimage died?
not true... big parts are new code... and this is still goin on with the original nex devs...Nox wrote:
NEX is still just a plugin stacked on top, not an integral part of Maya.
take a look at the extension....
- 18 Aug 2013, 14:51
- Forum: News
- Topic: Cubify Sculpt
- Replies: 7
- Views: 2378
Re: Cubify Sculpt
or meshmixer...
- 15 Jul 2013, 07:19
- Forum: General & Troubleshooting
- Topic: Bugs and feature requests
- Replies: 10
- Views: 12357
Re: Bugs and feature requests
you should report everything...
softimage user are the lasiest bug reporter ever..!
maybe they are posting the issues in a forum or on a mailing list but do not report to autodesk...
if you have no bug number... there is no bug...
softimage user are the lasiest bug reporter ever..!
maybe they are posting the issues in a forum or on a mailing list but do not report to autodesk...
if you have no bug number... there is no bug...
- 08 Jul 2013, 16:15
- Forum: Materials & Shaders
- Topic: perfect UVs on a sphere ?
- Replies: 22
- Views: 3663
Re: perfect UVs on a sphere ?
do you use this for a realtime preview..?
let the render subdivide the cube...
let the render subdivide the cube...
- 08 Jul 2013, 11:07
- Forum: Materials & Shaders
- Topic: perfect UVs on a sphere ?
- Replies: 22
- Views: 3663
Re: perfect UVs on a sphere ?
use a smoothed and spherified cube...
- 13 May 2013, 11:24
- Forum: Modeling
- Topic: Maya New Tools - Name ?
- Replies: 11
- Views: 2044
Re: Maya New Tools - Name ?
without surface sliding/relax the new retopo tools in maya are useless to me...
- 06 Apr 2013, 14:55
- Forum: Open Discussion
- Topic: Really good article on Pixars'Brave
- Replies: 2
- Views: 1054
Re: Really good article on Pixars'Brave
all those vegetation and stone placement is done with xGen wich is licenced by autodesk last year i think...
and xGen is a very technical tool... not so easy to handle for a standard artist...
and xGen is a very technical tool... not so easy to handle for a standard artist...
- 29 Apr 2012, 10:23
- Forum: Rendering
- Topic: V-Ray for Softimage: Tutorials and Walkthrough
- Replies: 34
- Views: 17386
Re: V-Ray for Softimage: Tutorials and Walkthrough
they may have some custom shader but in the core its the same...
- 29 Apr 2012, 08:18
- Forum: Rendering
- Topic: V-Ray for Softimage: Tutorials and Walkthrough
- Replies: 34
- Views: 17386
Re: V-Ray for Softimage: Tutorials and Walkthrough
digital domain and vray
http://www.youtube.com/watch?v=ynUaUEKt250
Newcomer (<20 posts) alert: please use the URL tags - HB
http://www.youtube.com/watch?v=ynUaUEKt250
Newcomer (<20 posts) alert: please use the URL tags - HB
- 26 Nov 2011, 09:35
- Forum: Materials & Shaders
- Topic: normal map seam
- Replies: 8
- Views: 2547
Re: normal map seam
Looks like flipped uvs...
- 14 Sep 2011, 09:40
- Forum: Announcements
- Topic: Alembic for Softimage 1.0
- Replies: 9
- Views: 5071
Re: Alembic for Softimage 1.0
only maya has native alembic support...
- 19 Aug 2011, 13:25
- Forum: News
- Topic: Siggraph 2011
- Replies: 107
- Views: 15535
Re: Siggraph 2011
does this mean we get OGS support like max and maya..?luceric wrote: The time that would be spent on that will be spent instead on the OpenGL Viewports,...