Search found 21 matches

by edschiffer
30 Mar 2015, 18:58
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 100605

Re: Autodesk retires Softimage

I also loved this video.

It clarified a lot to me, like where the hell Maya shows the Global Transforms.... it doesn't.
by edschiffer
16 Sep 2014, 17:20
Forum: Announcements
Topic: cmiVFX new price for Softimage Training
Replies: 2
Views: 2003

Re: cmiVFX new price for Softimage Training

hey, GREAT News!

I was already looking forward to buy these. thanks!!
by edschiffer
16 Sep 2014, 17:14
Forum: News
Topic: Acute3d- Photo to 3D free for non comercial.
Replies: 12
Views: 3690

Re: Acute3d- Photo to 3D free for non comercial.

the page is offline over here

UPDATE :: *was
by edschiffer
19 Mar 2014, 18:18
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 86768

Re: MilanVasek wips

loved the Go board ;)
by edschiffer
05 Apr 2013, 15:44
Forum: ICE
Topic: LEGOification in ICE
Replies: 34
Views: 6748

Re: LEGOification in ICE

Hi.

It's been a while but I have just revived my Legolize compound and felt like sharing with the community...
Here's the post :: http://edschiffer.com/2013/03/legolize_02/

by edschiffer
08 Mar 2012, 20:43
Forum: ICE
Topic: Create Polygon Meshes from Instance Shapes
Replies: 24
Views: 32886

Re: Create Polygon Meshes from Instance Shapes

great compound, Guillaume, thanks!

just one thing: the Animated parameter is checked on the scene and on the compound, so the instances keep changing.

the compound will be great useful to use Momentum on meshes generated from pointclouds.
by edschiffer
25 Feb 2012, 20:47
Forum: Finished Work
Topic: Hasselblad 500
Replies: 22
Views: 17332

Re: Hasselblad 500

awesome renders, making of and promotion of your work and Octane!
kept as wallpapers
by edschiffer
25 Feb 2012, 20:43
Forum: ICE Compounds
Topic: Simple Electrical Arcs
Replies: 7
Views: 5924

Re: Simple Electrical Arcs

thanks for sharing, Andy!
by edschiffer
09 Jan 2012, 13:37
Forum: Open Discussion
Topic: Max to SI (with no Max) - any good free way to do this?
Replies: 9
Views: 1439

Re: Max to SI (with no Max) - any good free way to do this?

maybe there could be a web service for converting CG files... much like http://www.filespazz.com/ converts Corel .cdr files back to .ai for free.
by edschiffer
01 Jan 2012, 21:35
Forum: ICE
Topic: Test a bounding box for every particle
Replies: 6
Views: 1231

Re: Test a bounding box for every particle

I'm thinking if a particle finds 26 particles inside the given bounding box, then mark it... maybe testing if a particle finds others in +X, -X, +Y, -Y, +Z and -Z would also work, but this way any offset in the rows wouldn't probably work. thx for taking the time, Stephen. this issue is the only thi...
by edschiffer
31 Dec 2011, 21:51
Forum: ICE
Topic: Test a bounding box for every particle
Replies: 6
Views: 1231

Re: Test a bounding box for every particle

Stephen, this is a good compound, I'll keep it close, but actually doesn't solve what I had in mind: see, it's not always going to be a cube, but any geometry. it's actually a better "hollow" mode for my Legolize compound , to transform geometry into Lego bricks... so I used a modified Gen...
by edschiffer
31 Dec 2011, 21:38
Forum: Programming
Topic: opening the Render Tree of the Current Pass
Replies: 2
Views: 958

Re: opening the Render Tree of the Current Pass

I tried time.sleep(), but it only slowed down the opening, as you mentioned...
tried putting the .OpenView under a loop too, but got the same results.

OK, at least it's good to know it's not only a slip of mine...
by edschiffer
31 Dec 2011, 17:08
Forum: Programming
Topic: opening the Render Tree of the Current Pass
Replies: 2
Views: 958

opening the Render Tree of the Current Pass

Hi all, I'm learning python and as an exercise, I'm trying to make a script that opens the Render Tree of the Current Pass, without losing the current selection. so far it goes: app = Application sel = app.Selection curSel = [] for obj in sel: curSel.append(obj) app.SelectObj(app.GetCurrentPass()) a...
by edschiffer
31 Dec 2011, 04:14
Forum: ICE
Topic: Test a bounding box for every particle
Replies: 6
Views: 1231

Re: Test a bounding box for every particle

hey Stephen what I want is to mark which particles are inside the 3d grid, so I can delete them and have a shell of remaining particles. the thing is that when the particles are cubes, the cutoff distance of Get Closest Neighbors works great, because I test if they find 8 neighbors within a known ra...
by edschiffer
30 Dec 2011, 16:13
Forum: ICE
Topic: Test a bounding box for every particle
Replies: 6
Views: 1231

Test a bounding box for every particle

Hi all

I started this thread on XSI Base, but it is still kinda hard to find the answer: http://www.xsibase.com/forum/index.php? ... adid=46119

the desired result is a flag on every inside particle, so I can delete it afterwards.
thx if anyone can give a help.
by edschiffer
19 Dec 2011, 13:25
Forum: General & Troubleshooting
Topic: Curve to Mesh bug
Replies: 1
Views: 803

Curve to Mesh bug

don't know if people are aware of this, but try the following:

. get a circle
. turn it to a mesh via Model> Create> Poly.Mesh> Curves to Mesh
. change Tesselation to Medial Axis

you'll get this =( :
Image