Hi Guys. Were currently doing character animation for a series but would like to have a referenced master character that we animate in the scenes.
The trick is that I would like to reference a rigged and weighted model in a scene (like Maya's reference object) and the model exporter only allows for 1 selection e.g. either the model or the rig and not both. Any way to to do this?
How do I reference a rigged/weighted model in a scene?
Re: How do I reference a rigged/weighted model in a scene?
? You should be able to convert any selection of objects in your scene to a model at any point. (Create > Model > New Referenced Model). Once you do that, you can see the new Model in your Explorer and you should be able to export that to anywhere you want as a .emdl to be referenced into any other scene. What kind of rig setup do you have?
Re: How do I reference a rigged/weighted model in a scene?
You can only export one model node. So put your model and your rig model inside a new model node and export as emdl.
M.Yara
Character Modeler | Softimage Generalist (sort of)
Character Modeler | Softimage Generalist (sort of)
Re: How do I reference a rigged/weighted model in a scene?
Thanks Myara. I actually started playing around with it and got it to work the way you described
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