warhammer 40k stuff

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kissb
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Joined: 18 Oct 2014, 17:25

warhammer 40k stuff

Post by kissb » 12 Feb 2017, 09:56

Hi all,

I've never posted any work here before, so here comes the (unexpected) inquisition. Some of these are older, but I think they still look ok.
All done in softimage, everything is subdivision modeling, textured in mari, displacements, shapes etc, sculpted in mudbox, rendered in redshift, mostly on two machines in 2k ( but huge thanks to Mirko for the extra rendering power on 2 of the shots! ^:)^ ). This was the first time for me to rig something (after watching the softimage 7 certified training), so as you can imagine I've scratched my head a few times during the process :) But in the end it worked out. I'd rather list the things I didn't do : background behind the character was modeled by Veronika Nagy and Gergely Mihaly, and textured by Aniko Salamon. Animation of the armour was done by Robert Nagy, I only did the head/face ( 1st time I've animated anything, but the lack of softimage manpower in our area tide our hands ).
There are issues with the trailer, we know that, but we've learned and we will fix things for next time :) That monster for example is a half finished asset, animated in an hour, while I was tackling other shots, so apologies for that.. I'll ask if I can post work in progress stuff and test renders, and post it here later.
In the meantime here's a 2k version of the main character :


There are more ( and better quality images in the corresponding redshift forum here : https://www.redshift3d.com/forums/viewthread/5407/
Feel free to ask if you want :)
s06_0354.jpg
Attachments
s06_0001.jpg
s06_0151.jpg

kissb
Posts: 19
Joined: 18 Oct 2014, 17:25

Re: warhammer 40k stuff

Post by kissb » 12 Feb 2017, 09:59

some moar..
Attachments
s09_0387.jpg
s08_0318.jpg
s06_0313.jpg

kissb
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Joined: 18 Oct 2014, 17:25

Re: warhammer 40k stuff

Post by kissb » 12 Feb 2017, 10:04

and a few more from the older stuff as well
Attachments
03.jpg
02.jpg
01.jpg

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mc_axe
Posts: 415
Joined: 12 Mar 2013, 18:44

Re: warhammer 40k stuff

Post by mc_axe » 12 Feb 2017, 17:40

Wow impressive :-o

Can you give a litl bit more insight on how you did the hexagons in DOF!?
is that a special bokeh image?

The level of detail is crazy!
Last edited by mc_axe on 13 Feb 2017, 19:02, edited 1 time in total.

Venor
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Joined: 03 Jan 2017, 10:13

Re: warhammer 40k stuff

Post by Venor » 13 Feb 2017, 08:12

mc_axee wrote: 12 Feb 2017, 17:40 Wow impressive Hydrow rower results :-o

Can you give a litl bit more insight on how you did the hexagons in DOF!?
is that a special bokeh image?

The level of detail is crazy!
Amazing stuff. I love the gold look.
Last edited by Venor on 16 Mar 2022, 14:36, edited 8 times in total.

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Draise
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Re: warhammer 40k stuff

Post by Draise » 13 Feb 2017, 22:20

Incredible modeling!

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McNistor
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Joined: 06 Aug 2009, 17:26

Re: warhammer 40k stuff

Post by McNistor » 14 Feb 2017, 07:59

Awesome stuff in here!
The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting done by fools.
-Thucydides

kissb
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Joined: 18 Oct 2014, 17:25

Re: warhammer 40k stuff

Post by kissb » 14 Feb 2017, 14:20

Thanks guys! About the bokeh : all you need is lots of samples :) if you use redshift just set the blade count to 6-7, no bokeh image was used on these.

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mc_axe
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Re: warhammer 40k stuff

Post by mc_axe » 14 Feb 2017, 16:10

perfect thnx for the tip! ill give it a go :-bd

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SamHowell
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Re: warhammer 40k stuff

Post by SamHowell » 14 Feb 2017, 16:46

kissb wrote:Thanks guys! About the bokeh : all you need is lots of samples :) if you use redshift just set the blade count to 6-7, no bokeh image was used on these.
DIE HERETIC SCUM!!! X(

Really nice work. Thanks for the Redshift tip.

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MauricioPC
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Re: warhammer 40k stuff

Post by MauricioPC » 24 Feb 2017, 11:35

Holy ****! Incredible work man. Congrats.

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sant0s
Posts: 353
Joined: 05 Sep 2011, 22:57
Location: São Pedro de Moel

Re: warhammer 40k stuff

Post by sant0s » 27 Feb 2017, 01:58

wow, nice!
that one guy looks tasty, like pizza :D

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