Wa5P

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Grubber
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Location: Vilnius, Lithuania

Wa5P

Post by Grubber » 22 Jun 2015, 12:53

Hi guys,

I have made this model for a duel with a friend :)
Modeled in Softimage, textured using dDo, 3D Coat and Photoshop

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3D views at Artstation
https://www.artstation.com/artwork/wa5p

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Hirazi Blue
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Re: Wa5P

Post by Hirazi Blue » 22 Jun 2015, 13:49

Like it very much! :-bd
Stay safe, sane & healthy!

julius
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Re: Wa5P

Post by julius » 23 Jun 2015, 10:08

Yes, very nice ! :-bd

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Daniel Brassard
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Re: Wa5P

Post by Daniel Brassard » 23 Jun 2015, 13:57

I like it.

A nice touch is the engine sliding under the hood when the wings re-track, good thinking.

Did you render with mental ray, redshift or Arnold?
$ifndef "Softimage"
set "Softimage" "true"
$endif

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sant0s
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Re: Wa5P

Post by sant0s » 23 Jun 2015, 14:20

like!

@Daniel: I guess its Toolbag Marmoset, since it written on the bottem right of the screens :)

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Rez007
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Re: Wa5P

Post by Rez007 » 23 Jun 2015, 20:12

Really nice work! I like it a lot and nice attention to the detail.

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rray
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Re: Wa5P

Post by rray » 23 Jun 2015, 22:40

Well done. A swarm of those could be a dramatic scene =p~
softimage resources section updated Jan 5th 2024

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Grubber
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Re: Wa5P

Post by Grubber » 23 Jun 2015, 22:42

Thank you all for comments ^:)^

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Draise
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Re: Wa5P

Post by Draise » 29 Jun 2015, 17:01

Beautiful modeling. What would the scale of this thing be? Like 2 meters across? Just guessing! Very nice. ^:)^

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Grubber
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Re: Wa5P

Post by Grubber » 02 Jul 2015, 10:45

I was thinking about the scale to be like one of those rc helicopters. I just couldn't figure out how to show it.

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SPJ
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Re: Wa5P

Post by SPJ » 17 May 2016, 16:41

Depth of field helps communicate scale visually, but then so does placing a common object next to it! Great work! I assume you have rigged it, have you done any animation?

forton
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Re: Wa5P

Post by forton » 17 May 2016, 23:24

You can put some socket bolts in, carbon fiber also gives a hint of scale.

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Grubber
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Re: Wa5P

Post by Grubber » 18 May 2016, 00:41

Thank you guys!

I made a minimal rigging and no animation :)

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