MMO Wildstar

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Hirazi Blue
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MMO Wildstar

Post by Hirazi Blue » 04 Jun 2014, 10:05

Image
On the Mailing List Matt Lind proudly (and rightfully so, IMHO) presents the new MMO Wildstar.
Production started in 2005 using Softimage XSI v3.5 and launched with Softimage
2013 SP1 - all of it in 32 bit land. Majority of the content created in
Softimage 7.5 which we used for roughly 5 years. Softimage was used for a
heavy majority of the 3D artwork including characters, props, environments
(other than the ground), buildings, dungeons, and everything inside of them.
We didn't use ICE at all (but not for lack of trying, and we tested heavily),
so this is a good example of what the fundamental toolset can do.
(Quoted from here)
Note: the whole post on the Mailing List is well worth reading, I just didn't want to quote it in full here.

Image

PS: why not add a video also?
Stay safe, sane & healthy!

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MauricioPC
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Re: MMO Wildstar

Post by MauricioPC » 04 Jun 2014, 23:22

That's some great visuals ... I don't really llike MMO but could just download to see some Softimage goodness.

Nox
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Re: MMO Wildstar

Post by Nox » 05 Jun 2014, 10:59

Yeah, MMO's are just a waste of time.

El Burritoh
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Re: MMO Wildstar

Post by El Burritoh » 05 Jun 2014, 15:53

Nox wrote:Yeah, MMO's are just a waste of time.
Ima call you Slick. Nice going, Slick!
-Tim Crowson
High Nerd, of the Order of Magnetic Nerds
Personal Website

Nox
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Re: MMO Wildstar

Post by Nox » 05 Jun 2014, 21:26

Huh? O_o

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nDman
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Re: MMO Wildstar

Post by nDman » 06 Jun 2014, 13:56

Great work!

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Draise
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Re: MMO Wildstar

Post by Draise » 06 Jun 2014, 20:31

The bunny character is amazing. :x

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Draise
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Re: MMO Wildstar

Post by Draise » 07 Jun 2014, 00:08



Actually.. the more I see of the game, the animation and style.. well... the more I might actually play it. I usually never play games, but this seriously is awesome, and really get me going on to "How on earth?!" "They used the same tool I use for all of this! WOW!" kind of feelings.

reberhart
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Re: MMO Wildstar

Post by reberhart » 08 Jun 2014, 18:05

Draise wrote:"They used the same tool I use for all of this!
We also use Modo (modeling and UVs) and 3D Coat (for retopo). Also, the very first cinematic was produced by Blur (although they too use Softimage). All the following ones were produced in house.

Roger Eberhart
Lead Character Artist

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Draise
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Re: MMO Wildstar

Post by Draise » 08 Jun 2014, 22:47

Hah, ironic! I too use my modeling, retopo and UV's and texture painting elsewhere.

I like the elastic animation you use in the game, fun stuff.

luchifer
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Re: MMO Wildstar

Post by luchifer » 09 Jun 2014, 04:50

Hi, I want to congratulate you guys on your work with Wildstar, I have a question, if I may ask, with Softimage EOL are you guys still planning to use it for the Wildstar expansions or you guys are already changing workflows ?

reberhart
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Re: MMO Wildstar

Post by reberhart » 09 Jun 2014, 05:12

We're evaluating our options. Autodesk won't drop support until 2016, so we're not rushing to make a decision.

luceric
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Re: MMO Wildstar

Post by luceric » 09 Jun 2014, 17:03

Draise wrote:Hah, ironic! I too use my modeling, retopo and UV's and texture painting elsewhere.
well, texture painting you have no choice, but if you're doing UV and modeling elsewhere..

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