Auto Wheel Rotate ICE compound by James Jones

User avatar
owei
Administrator
Posts: 826
Joined: 03 Jun 2009, 17:25
Location: Siegen/Germany

Auto Wheel Rotate ICE compound by James Jones

Post by owei » 22 Jun 2009, 09:38

Automatically rotates wheel in response to translation. Enter wheel
diameter manually. Convention is that "forward" is in the positive Z
direction, and "backwards" is in the negative Z direction. Wheel can
be parented to "axle" or "vehicle", etc. (NOTE: you should "Transform
> Freeze Rotation" for the wheel if it is, for example, a default
torus which you have rotated 90 degrees to be up on edge.) Also, this
compound only works with a Simulated ICE Tree.

direct download can be found here:
http://www.si-community.com/download/co ... Rotate.zip

User avatar
Werner
Posts: 157
Joined: 09 Jun 2009, 13:30

Re: Auto Wheel Rotate ICE compound by James Jones

Post by Werner » 18 Aug 2009, 16:45

---Anyone get this Compound to work? I tried it a while ago and could not get the object to rotate...just tried again with no luck.

sigh


never mind...It is working now after I restarted XSI...strange

Onyro
Posts: 1
Joined: 09 Sep 2010, 09:18

Re: Auto Wheel Rotate ICE compound by James Jones

Post by Onyro » 09 Sep 2010, 09:23

Hello Guys , I am having difficulty in getting this to work..

anybody got a screenshot of the icetree setup on how to get this to work..?

many thanks

jgjones
Posts: 6
Joined: 20 Jun 2009, 23:48

Re: Auto Wheel Rotate ICE compound by James Jones

Post by jgjones » 11 Sep 2010, 02:11

Onyro wrote:Hello Guys , I am having difficulty in getting this to work..

anybody got a screenshot of the icetree setup on how to get this to work..?

many thanks
Hi,

Here's a screen grab of the simplest possible setup.
(I should really rewrite that thing to take advantage of ICE Kinematics...)

Hope that helps... if not, please let me know.
-Jim
AutoWheelExample.jpg
You do not have the required permissions to view the files attached to this post.