Test renders were reasonable with -1 to 1 AA sample levels, contrast threshold at 0,075 and FG off. Around 15 minutes. Then when it come to final rendering I changed AA to 1 to 2 sample levels and lowered threshold to 0,02 in order to get rid of artifacts on fabric patterns. I turned on FG with 500 rays and single bounce and.... 10 hours render on a 3ghz quad core. Fun eh.
As usual, base mesh in Silo, sculpt in Zbrush 3.5 (maybe 3.1) althought grey models are rendered in 4.0 with BPR, textures in Photoshop and rendered in XSI 7.01 with MR.
Hope those images won't stretch forum too much.


