Greetz!
Introducing HairDew!
___________________________________________________________________________
HairDew provides a very quick & easy workflow for animating long (or short) hair, from start to finish.
It includes - a Hair shader compound (Redshift) with volume scattering, illumination parameter isolation, and textured variation visualization,
- ICE nodes for both Sim & Styling based on Kinstinka, Melena, GroomTools, (+ some of my own nodes) and StrandCollisionFramework
- means to easily setup everything,
- many (old and recently added) features!
There is also a more or less similar MentalRay shader compound that could be re-emplemented with a bit of work. (currenly not included)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
HairDew1.0.zip
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Play tutorial / overview (in full screen)
Download tutorial / overview :: HairDew1.0 - Overview Tutorial.mp4

___________________________________________________________________________
Other than the hair shader, the character's material has a "Redshift Material" general purpose shader encapsulated in compound
- For more organized exposed ports on node
- and for easy adding / editing parameters or layout
- shader compound adds "Diffuse Fresnel"
- a split-off of transparency / transmittance parameters from main first tab, into a new tab
- & more pleasant OGL display using Diffuse color as ambient
(for display only, globally adjustable with the global ambient setting)
_______________________________
I don't know how many are setup to use it (you can dowload the Redshift demo if you'd like to try) ,
nevertheless, I would be delighted to see results, tests, or especially descriptions of first experiences ( you can PM me or post here ! )
And... have a nice hair day !