Some help needed.

Discussions regarding Materials, Material-Compounds or Shaders, etc.
XSIconvert
Posts: 6
Joined: 10 Oct 2010, 15:59

Some help needed.

Post by XSIconvert » 10 Oct 2010, 16:28

Hello softimage community members,

Im new here on the forum, im also starting to learn Softimage. I normal use 3ds Max, been working with Max about 3 years now.
But when i saw some Ice videos and Lagoa and realised that its quite powerfull and very interactive compared to Pflow, Box,etc so i decided to learn this software.
Ive been using it for about a month now and i must say its awesome. Been playing mainly with Ice, some basic modeling,etc.

I have a basic question but i cant figure it out, ive made some cloth using a simple grid, applied a texture map (UVW map) to the grid assigned a material.
Looks as should, but when i simulate the material stays in place like its only projected to the grid, doesnt follow the movement of the grid. What im i doing wrong?

Thanks;

(Excuse my English)

XSIconvert
Posts: 6
Joined: 10 Oct 2010, 15:59

Re: Some help needed.

Post by XSIconvert » 10 Oct 2010, 17:41

Ok i figured it out, i had to 'freeze the texture projection transformations' in the texture editor.

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rray
Moderator
Posts: 1810
Joined: 26 Sep 2009, 13:51
Location: Bonn, Germany

Re: Some help needed.

Post by rray » 10 Oct 2010, 19:08

Hello XSIConvert

welcome to our little forum!

Another way to do it would be to use the explorer to locate the sample* cluster* under the object, and freeze the "Texture Projection" property directly below.

some softi lingo :-@ ....

sample = polygon corner, those items which can be assigned UVs
cluster = set of polygons, samples, edges or points (aka components)

the sample cluster is usually named sth like "Texture_Coords_AUTO"

-ray
softimage resources section updated Sep 26th 2026

XSIconvert
Posts: 6
Joined: 10 Oct 2010, 15:59

Re: Some help needed.

Post by XSIconvert » 11 Oct 2010, 17:15

Thanks for the info Ray,