Automatically rotates wheel in response to translation. Enter wheel
diameter manually. Convention is that "forward" is in the positive Z
direction, and "backwards" is in the negative Z direction. Wheel can
be parented to "axle" or "vehicle", etc. (NOTE: you should "Transform
> Freeze Rotation" for the wheel if it is, for example, a default
torus which you have rotated 90 degrees to be up on edge.) Also, this
compound only works with a Simulated ICE Tree.
direct download can be found here:
http://www.si-community.com/download/co ... Rotate.zip
Auto Wheel Rotate ICE compound by James Jones
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owei
- Administrator
- Posts: 840
- Joined: 03 Jun 2009, 15:25
- Location: Siegen/Germany
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Werner
- Posts: 157
- Joined: 09 Jun 2009, 11:30
Re: Auto Wheel Rotate ICE compound by James Jones
---Anyone get this Compound to work? I tried it a while ago and could not get the object to rotate...just tried again with no luck.
sigh
never mind...It is working now after I restarted XSI...strange
sigh
never mind...It is working now after I restarted XSI...strange
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Onyro
- Posts: 1
- Joined: 09 Sep 2010, 07:18
Re: Auto Wheel Rotate ICE compound by James Jones
Hello Guys , I am having difficulty in getting this to work..
anybody got a screenshot of the icetree setup on how to get this to work..?
many thanks
anybody got a screenshot of the icetree setup on how to get this to work..?
many thanks
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jgjones
- Posts: 6
- Joined: 20 Jun 2009, 21:48
Re: Auto Wheel Rotate ICE compound by James Jones
Hi,Onyro wrote:Hello Guys , I am having difficulty in getting this to work..
anybody got a screenshot of the icetree setup on how to get this to work..?
many thanks
Here's a screen grab of the simplest possible setup.
(I should really rewrite that thing to take advantage of ICE Kinematics...)
Hope that helps... if not, please let me know.
-Jim
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