XSI and UV Layout

Discussions regarding Materials, Material-Compounds or Shaders, etc.
User avatar
Leandro Oliveira
Posts: 45
Joined: 25 Aug 2009, 18:58
Location: Brazil

XSI and UV Layout

Post by Leandro Oliveira » 29 Jul 2010, 14:38

Hi Guys,

A friend of mine created the UV of a character using the software "UV Layout". He exported the character in OBJ format and imported it inside XSI. But, when open the Texture Editor, no UV is shown... In 3DMAX, the UV is shown correctly.

Any clue?

Thanks a lot.
------
Leandro Oliveira
www.leandrooliveira.com

craft
Posts: 107
Joined: 02 Jan 2010, 23:40
Location: Portugal

Re: XSI and UV Layout

Post by craft » 29 Jul 2010, 18:17

we used the same pipeline back at the last studio i were at and there were no probs, but try filtering the object through another app (either 3ds or something else), resaving and opening in xsi. LWO format works great for me so if you can, save in that format. also, open the explorer window and check inside the object for multiple uv maps (this is even less likely since obj's only support one uv, i think).
Sometimes OBJ's just pass through some info that's been stored on them before they were even sent to UVLayout or whatever and when you come to an app that doesn't suport that info, it might become a problem. happened to me before.

abraço ;)

User avatar
Leandro Oliveira
Posts: 45
Joined: 25 Aug 2009, 18:58
Location: Brazil

Re: XSI and UV Layout

Post by Leandro Oliveira » 29 Jul 2010, 18:35

Thanks, Tiago!
------
Leandro Oliveira
www.leandrooliveira.com