normal,bump,displace,.!!!!
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farhaad_yousefi
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normal,bump,displace,.!!!!
hi is there any updated reference to explain the latest these 3 and which is which.!? and etc.! 
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Maximus
- Posts: 1121
- Joined: 09 Jun 2009, 13:45
Re: normal,bump,displace,.!!!!
uhm i dont think i got what you need !
you wanna know the difference between normals, bump, displacement?
you wanna know the difference between normals, bump, displacement?
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farhaad_yousefi
- Posts: 178
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- Yahoo Messenger: farhaad_yousefi@yahoo.com
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Re: normal,bump,displace,.!!!!
i kinda know what they all are(and need to update m knowledge) .. but when is the best to use which.!? and any new updates on them..inside xsi..any comparison ,any node update inside render tree.!?Maximus wrote:uhm i dont think i got what you need !
you wanna know the difference between normals, bump, displacement?
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craft
- Posts: 107
- Joined: 02 Jan 2010, 23:40
- Location: Portugal
Re: normal,bump,displace,.!!!!
doubt so buddy. they're still the same old bump normal and displacement data. i believe it's how shaders read them that will vary.
your objects' geometry approximation properties also come into play but that hasn't changed.
as to when use each: bump's faster than normal which's faster than displacement and i would say use the lightest one that fulfils your needs but have as high aesthetic standards as your render time budget can handle. So if you can solve things with bump do it. if it looks bad and really need a more drastic change involving sillouete and all that, use displacement. Layering a coarser displacement with one of the others might save you some render time.
ps. i suck at renders.
your objects' geometry approximation properties also come into play but that hasn't changed.
as to when use each: bump's faster than normal which's faster than displacement and i would say use the lightest one that fulfils your needs but have as high aesthetic standards as your render time budget can handle. So if you can solve things with bump do it. if it looks bad and really need a more drastic change involving sillouete and all that, use displacement. Layering a coarser displacement with one of the others might save you some render time.
ps. i suck at renders.
Tiago Beijoco
http://www.craft.host56.com
http://www.craft.host56.com
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farhaad_yousefi
- Posts: 178
- Joined: 08 Jun 2009, 20:45
- Yahoo Messenger: farhaad_yousefi@yahoo.com
- Location: tehran-iran
Re: normal,bump,displace,.!!!!
craft wrote:doubt so buddy. they're still the same old bump normal and displacement data. i believe it's how shaders read them that will vary.
your objects' geometry approximation properties also come into play but that hasn't changed.
as to when use each: bump's faster than normal which's faster than displacement and i would say use the lightest one that fulfils your needs but have as high aesthetic standards as your render time budget can handle. So if you can solve things with bump do it. if it looks bad and really need a more drastic change involving sillouete and all that, use displacement. Layering a coarser displacement with one of the others might save you some render time.
ps. i suck at renders.
hi thiago ,wazaaaap man.!? ;)
considering your p.s if these are facts ;) you exactly gave me the answer i need.! thanks man.!