polygon uv sample to location?

Discussions about SOFTIMAGEs© Interactive Creative Environment©
jerry7
Posts: 45
Joined: 22 May 2010, 01:43

polygon uv sample to location?

Post by jerry7 » 16 Jul 2010, 03:40

hi,
is there some nodes to get point position at every uv sample?

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: polygon uv sample to location?

Post by owei » 16 Jul 2010, 11:24

hi!

Do you mean texture UV coordinates..?
If YES, try this:
- get data node
- open ppg of get data node
- explore the object you like, dig down into CLUSTERS/Texture_coordinates../Texture_Projection
- here you´ll find several UVs (if they exist...)
- you will get a 2d or 3d point/vector on your get data node..

hope this helps!
cheers,
oliver

jerry7
Posts: 45
Joined: 22 May 2010, 01:43

Re: polygon uv sample to location?

Post by jerry7 » 19 Jul 2010, 01:26

yeah, I want to set texture UV coordinates with the different condition of vertex position. But the context is not match. How to solve it?

User avatar
CiaranM
Posts: 87
Joined: 08 Jun 2009, 23:37
Location: London

Re: polygon uv sample to location?

Post by CiaranM » 19 Jul 2010, 05:58

If you want the 3D space position of each UV sample (i.e. pointposition), you need to use nodeposition instead. This should be the same context as the UV coordinates.

jerry7
Posts: 45
Joined: 22 May 2010, 01:43

Re: polygon uv sample to location?

Post by jerry7 » 19 Jul 2010, 08:11

Thank you very much! it's just what i'm searching for.