ICE cloth and softbodys

Discussions about SOFTIMAGEs© Interactive Creative Environment©
User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

ICE cloth and softbodys

Post by owei » 15 Jul 2010, 07:18

...hi there!

This is a first test of a new ICE compound I´m working on. It integrates the built-in verlet framework to simulate cloth-like stuff on several kinds of geometry. In this video shows some of the possibilities for example deformation by geometry, forces and particles. The target mesh is inflated all the time. I´m planing to integrate some more soft body like behavior soon. Hope, you like it ;)



cheers,
oliver

User avatar
Firebird
Posts: 81
Joined: 04 Jun 2009, 10:08
Location: Vienna

Re: ICE cloth with continous inflation

Post by Firebird » 15 Jul 2010, 07:24

wow looks promising.
especially the particle interaction.
great stuff. :ymapplause:

User avatar
Tekano
Posts: 488
Joined: 09 Jun 2009, 12:49
Location: London, UK

Re: ICE cloth with continous inflation

Post by Tekano » 15 Jul 2010, 10:58

Nice! I really like the particles deforming your inflated object - at the moment are they passing right through the mesh? is there a way to bounce these off the mesh as well as the inflate deformation?
Gossip is what no one claims to like, but everybody enjoys.

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth with continous inflation

Post by owei » 15 Jul 2010, 11:42

@tekano
..at the moment they are deleted when they hit the mesh. They can bounce of the deformed surface, no problem. Although there are some issues I´ve got to solve...stay tuned ;)

gman
Posts: 47
Joined: 12 Jul 2010, 21:59

Re: ICE cloth with continous inflation

Post by gman » 16 Jul 2010, 11:00

Wow! very impressive!

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth with continous inflation

Post by owei » 18 Jul 2010, 13:19

Hi!
Here is some enhancement of the cloth-stuff. Softbodys on pointclouds ;)



cheery,
oliver

craft
Posts: 107
Joined: 02 Jan 2010, 23:40
Location: Portugal

Re: ICE cloth with continous inflation

Post by craft » 18 Jul 2010, 14:01

amazing stuff, owei :) keep it up.

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth and softbodys

Post by owei » 20 Jul 2010, 08:03

ICE softbody with self collision and procedural contraction ;)



cheers,
oliver

Lord Futzi Voldemort
Posts: 440
Joined: 06 Jun 2009, 12:01

Re: ICE cloth and softbodys

Post by Lord Futzi Voldemort » 20 Jul 2010, 18:29

It´s alive! :-bd
I like it already.

cheers
achim
I'm now part of an endangered species...

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth and softbodys

Post by owei » 23 Jul 2010, 17:48

@futzi
...yeah, it is..and a bit slimy too :ymsick:

Here is some further progress. hope you like it.



cheers,
oliver

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth and softbodys

Post by owei » 24 Jul 2010, 06:25

Hi!

And the next iteration....



cheers,
oliver

User avatar
Hirazi Blue
Administrator
Posts: 5113
Joined: 04 Jun 2009, 10:15

Re: ICE cloth and softbodys

Post by Hirazi Blue » 24 Jul 2010, 08:46

Real interesting stuff... =p~
Where is this heading (and when will you get there)? ;)
Stay safe, sane & healthy!

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth and softbodys

Post by owei » 24 Jul 2010, 08:52

...for now it´s just fun and I don´t know where I´ll want to get it. All this stuff I´m testing right now is dedicated to my ICE-reel I hope to release in one month or something. I´ll try to get fluids in there also, SPH and emFluid3 stuff ;)

It´s interesting. I started off from getting strands dynamically animated, turned over to simulat polymeshes and now pointclouds. It´not physically correct at all, but looks nice though ;)

cheers,
oli

User avatar
dwigfor
Posts: 395
Joined: 17 Nov 2009, 16:46

Re: ICE cloth and softbodys

Post by dwigfor » 24 Jul 2010, 18:55

It looks like you are shooting Sharktopus to pieces!

http://video.hollywoodreporter.com/serv ... 5484214001

hchs
Posts: 8
Joined: 03 Jun 2010, 12:42
Skype: hchs

Re: ICE cloth and softbodys

Post by hchs » 25 Jul 2010, 05:18

Very nice!!Especially the split
But I would like to know is there a way to split is not only the pointcloud, but the mesh?

User avatar
owei
Administrator
Posts: 840
Joined: 03 Jun 2009, 15:25
Location: Siegen/Germany

Re: ICE cloth and softbodys

Post by owei » 25 Jul 2010, 12:49

@dwigfor
...yeah! :D

@hchs
...yes. The new version of emPolygonizer supports something like that. I´ll try to build something in..