Hello Gents,
Silly as it is, I'm having trouble extracting the alpha channel in a caustics pass. I created a partition with caustics receivers and applied a simple Lambert shader to it, then connected a Photon Irradiance node to its Surface port. The caustics effect shows nicely in RGB but the alpha is non-existent, pure white. I've tried a few workarounds but no joy. Any suggestions??
Thanks
Extracting Alpha Channel in Caustics Pass
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LeoCortes
- Posts: 3
- Joined: 08 Apr 2010, 20:54
Re: Extracting Alpha Channel in Caustics Pass
In case anyone wants to know how I got this issue solved, here it is
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Extracting Alpha Channel in Caustics Pass
Always good to hear an issue has been resolved!
Thanks for clearing that up!
Thanks for clearing that up!
Stay safe, sane & healthy!