Sky shader and SI 2011 sp1 64bit

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owei
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Sky shader and SI 2011 sp1 64bit

Post by owei » 30 Jun 2010, 15:10

HI!

If you have running a 2011 sp1 64bit, please try this.
- open up SI with an empty scene
- go to render
- go to edit>initialize sky shader and apply it to the current pass
- draw a render region

Here MR crashes. Can anyone reproduce this in 64bit? the 32bit version seems to work...

Cheers,
oliver

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xsisupport
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Re: Sky shader and SI 2011 sp1 64bit

Post by xsisupport » 30 Jun 2010, 15:16

No repro for me.
64-bit Softimage 2011 SP1 on Windows 7.
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owei
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Re: Sky shader and SI 2011 sp1 64bit

Post by owei » 30 Jun 2010, 16:04

Thanks! Yes, Win 7 here, too. Then I´ve got to trace the bug in my system...some how ;)

cheers,
oliver

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Tekano
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Re: Sky shader and SI 2011 sp1 64bit

Post by Tekano » 01 Jul 2010, 13:03

Hi , I get a repro for this if I have workgroup with old shaders inside but no repro here with 64bit win7 2011 sp1 when no workgroups. do you have any workgroups installed ? maybe an old physical sky shader lying around thats borking things up...
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Tekano
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Re: Sky shader and SI 2011 sp1 64bit

Post by Tekano » 01 Jul 2010, 13:26

yup our old workgroup had mia shaders installed in data & spdl folders, I think from a really old shader install from Tek2shoot - delete these and physical sky works now as it should. :ymhug:
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owei
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Re: Sky shader and SI 2011 sp1 64bit

Post by owei » 01 Jul 2010, 19:30

Hi!

Thanks Tekano for that hint! this could be...I´ll check this out!! :-bd

cheers,
oliver

irakli_san
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Re: Sky shader and SI 2011 sp1 64bit

Post by irakli_san » 06 Jul 2010, 17:40

for thous who don't like default setting that comes with 2011s initialize sky i modified script and it sets default setting like it was in 2010.

i will attach both old and new versions. you have to change its type to *.js and overwrite the C:\Program Files\Autodesk\Softimage 2011 SP1\Application\Plugins\AddPhysicalSky.js file.
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