Base Reflection in "Architectural Material"?
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irakli_san
- Posts: 29
- Joined: 03 Jul 2009, 12:18
Base Reflection in "Architectural Material"?
Does anyone know, what's "Base Reflection" in Architectural is for? Can't find in documentation.
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Hirazi Blue
- Administrator
- Posts: 5113
- Joined: 04 Jun 2009, 10:15
Re: Base Reflection in "Architectural Material"?
Sorry for the late reply.
This just showed up on the Softimage Mailing List. It's a quote from Zap Anderson and the thread can be found here
This just showed up on the Softimage Mailing List. It's a quote from Zap Anderson and the thread can be found here
Hope it still helps a little... ;)This is a 2nd glossy layer. It saves you having to blend materials to just have 2 layers of glossiness. I didn't implement it and I would probably have implemented it slightly differently. It's great for doing, oh, stuff like Iron Man suits
Basically, "base reflectivity" is a percentage (0-1 range) of how much of the "reflectivity" is handled by this layer.
0 means all reflectivity comes from the normal reflection controls (above this). 1 means all reflectivity comes from these reflection controls. 0.5 means a 50/50 mix of the two.
That's basically it.
Stay safe, sane & healthy!
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irakli_san
- Posts: 29
- Joined: 03 Jul 2009, 12:18
Re: Base Reflection in "Architectural Material"?
so its like primary/secondary specular thing when doing car paint materials?
thanks for your reply
thanks for your reply