Softimage to Thea Render

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SamHowell
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Softimage to Thea Render

Post by SamHowell » 10 Jun 2010, 21:13

Just for fun. A Sad Robot. Modeled in Softimage and rendered in Thea. I used the new export plugin to transfer the model. If any of you havn't tried Thea yet, I can't recomend it enough. Very easy to pick up and very powerfull.

Image
Last edited by SamHowell on 15 Feb 2011, 10:52, edited 2 times in total.

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Hirazi Blue
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Re: Sad Robot

Post by Hirazi Blue » 11 Jun 2010, 08:29

:x :-bd
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Diurno
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Re: Sad Robot

Post by Diurno » 11 Jun 2010, 09:51

i love it..... i want it!!!! :x

opentarget
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Re: Sad Robot

Post by opentarget » 14 Jun 2010, 14:22

how cute, lighting is very nice and tactile.
may have to give thea a look.

martyd9109
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Re: Sad Robot

Post by martyd9109 » 22 Dec 2010, 22:29

Very nice work. I like the heart falling out of his chest. That really helps communicate his mood (I am guessing it is a he). The way that the eyes are downward looking also adds to the mood. Fine job.
Marty D.
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SamHowell
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Re: Softimage to Thea Render

Post by SamHowell » 15 Feb 2011, 10:52

Just for fun, an image for a friends birthday invite.
Birthday_Invite_Public.jpg
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Hirazi Blue
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Re: Softimage to Thea Render

Post by Hirazi Blue » 15 Feb 2011, 11:00

Lovely... ;)
You could probably have given the floor and the background a color considered more festive, but that's just nitpicking, I guess...
Stay safe, sane & healthy!

Zafar Iqbal
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Re: Softimage to Thea Render

Post by Zafar Iqbal » 15 Feb 2011, 12:50

Looks very nice - how are the rendertimes? And how is the workflow - model/animate in XSI and materials+lighting+rendering in Thea?
- Zafar Iqbal

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SamHowell
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Re: Softimage to Thea Render

Post by SamHowell » 15 Feb 2011, 14:17

Well this picture was rendered at around 2048k for print and I was doing some other work at the same time so it only had a small part of my system resources. It took around 2 hours on a HP Z400 Workstation (Intel Xeon 3.07GHz, 12GB RAM).


Thea Render is a dream to work with. It's such a breath fresh air after struggling with Mental Ray for years. It is not node based and has a completely different approach to shader creation. It is geared towards real world values and physics (probably why it is mainly used by arch-vis guys) and uses more of a layering workflow. This may sound simplistic but it allows you to get what you want with a minimum of effort. It is definately a tool for artists.

The export plugin is still being developed but will export mesh and camera objects no problem. Animation export is restricted to translate and rotate at the moment. I have been doing shape animation in Thea by exporting a file per frame and then rendering the sequence in Thea. Motion blur has to be done is post.

I've done a few animations here:

viewtopic.php?f=24&t=1023