Another one of my personal projects. I started it years ago, but I never finished this guy because I didn’t have enough time. I’m planning to complete it in Softimage, and this time I’m using Face Robot.

Sculpture was done on ZBrush using VFace, ZWrap, and MARI.

As you can see, I created topology that flows with the skin details. I want to ensure it’s correctly paired with the wrinkle map generated in Face Robot.

Early version: I’m tuning envelopes and weight maps. The model has extra loops near the eyes and forehead to add details to the wrinkle maps.

Some tests.
I’ll share more results with you soon. I’m still considering producing a tension map with this head. I’ve never tried it in Softimage, so maybe you guys have experience with something like that? I mean tension map which will allow me to intense or add additional displacement map in rendering.