i have a pointcloud with 2 emit from geometry nodes that create a sphere shape particle that collide with a box shape particle.
from the render tree the only way i know to set colors is deriving them from the ice tree, so i use the color_attribute plugged to the base color of the shader
the thing is i have the two different color i assigned in ICE, but i want them to have a different material each, for example the blue color sphere should be a glass material and the green cube shape shuld be a plastic material
How do i split/assign a single shader for each emit particle?
