It has been many years, so SI memory is not as it used to be.
I am trying to animate a tank treads for a game vehicle. The game engine I am using doesn't take shape animation, only bone deformations and transformations. So I wanted to animated the tank treads using bones following a closed curve path. For the love of me I cannot remember how it was done, and google search resulted in nothing. It is a similar technique I guess to the a snake on a path like this: or like which both were done in Maya.
Can anyone share any pointers on how to accomplish this in SI? The model that I am trying to animate is similar to this one: viewtopic.php?f=25&t=7083
Please don't mention blender or Houdini. I don't want to spend whatever free time I have learning a new software just to animate a tank treads
Thank you
