basically i have a grid which i assigned a weight map, now i want to give this grid 2 colors or lets say 2 textures, where the weightmap is black i wanna give it a color, where the weightmap is blue (painted) i wanna give another shader.
How do i do this, possibly with redshift? Im using a proximity map so i have another object sitting on top of the grid which then have the weightmap cast on its surrounding geometry, i basically wanna use this setup to create shading depending on the position of the geometry.