Unreal 5 presented

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Bullit
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Unreal 5 presented

Post by Bullit » 13 May 2020, 17:13

https://www.unrealengine.com/en-US/blog ... l-engine-5
We’ve just released a first look at Unreal Engine 5. One of our goals in this next generation is to achieve photorealism on par with movie CG and real life, and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.


Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Nanite virtualized micropolygon geometry frees artists to create as much geometric detail as the eye can see. Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine—anything from ZBrush sculpts to photogrammetry scans to CAD data—and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Bullit
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Re: Unreal 5 presented

Post by Bullit » 13 May 2020, 17:15

Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, PC, Mac, iOS, and Android.

We’re designing for forward compatibility, so you can get started with next-gen development now in UE4 and move your projects to UE5 when ready.
Starting today, you can download and use Unreal Engine to build games for free as you always have, except now royalties are waived on your first $1 million in gross revenue. The new Unreal Engine license terms, which are retroactive to January 1, 2020, give game developers an unprecedented advantage over other engine license models. For more information, visit the FAQ.

Bullit
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Re: Unreal 5 presented

Post by Bullit » 13 May 2020, 17:25

Playsation 5 specs

CPU x86-64-AMD Ryzen™ “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPU AMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System Memory GDDR6 16GB
448GB/s Bandwidth
SSD 825GB
5.5GB/s Read Bandwidth (Raw)

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sirdavid32
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Joined: 10 Feb 2010, 03:36
Location: Ecuador

Re: Unreal 5 presented

Post by sirdavid32 » 15 May 2020, 01:12

oh ok. that frikken explains a lot about the 1b polys on screen. Thanks for sharing the tech specs. Dedicated hardware.