Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
free
XSI : Vertices / Polygons / WeightMaps / Morphs
Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz)
Houdini : Vertices / Polygons / Weightmaps / VMaps
C4D : Vertices / Polygons / UVs
Rhino : Vertices / Polygons (should be a good starting point for someone more experienced to finish it)
Sketchup : Vertices / Polygons (Paste only for now - Initial implementation provided as starting point)
3DsMax : Vertices / Poyygons (Initial implementation provided as a starting point)
XSI : Vertices / Polygons / WeightMaps / Morphs
Moi3D : Vertices / Polygons
ZBrush : Vertices / Polygons / UVs
Substance Painter : Vertices / Polygons / UVs
3D-Coat: Vertices / Polygons / UVs
Unity: Vertices/ Polygons / UVs / Materials
Mari : Vertices / Polygons / UVs (in beta)
https://github.com/heimlich1024/OD_CopyPasteExternal
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rray
can add this to resources
Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
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xsisoft
- Posts: 152
- Joined: 01 Nov 2018, 10:13
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Draise
- Posts: 894
- Joined: 09 Oct 2012, 18:48
- Skype: ondraise
- Location: Colombia
Re: Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications
Handy. When I am playing between DCC's, I'll use this.