Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications

General discussion about 3D DCC and other topics
xsisoft
Posts: 152
Joined: 01 Nov 2018, 10:13

Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications

Post by xsisoft » 02 Feb 2020, 09:11

Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications

free

XSI : Vertices / Polygons / WeightMaps / Morphs


Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz)
Houdini : Vertices / Polygons / Weightmaps / VMaps
C4D : Vertices / Polygons / UVs
Rhino : Vertices / Polygons (should be a good starting point for someone more experienced to finish it)
Sketchup : Vertices / Polygons (Paste only for now - Initial implementation provided as starting point)
3DsMax : Vertices / Poyygons (Initial implementation provided as a starting point)
XSI : Vertices / Polygons / WeightMaps / Morphs
Moi3D : Vertices / Polygons
ZBrush : Vertices / Polygons / UVs

Substance Painter : Vertices / Polygons / UVs

3D-Coat: Vertices / Polygons / UVs
Unity: Vertices/ Polygons / UVs / Materials
Mari : Vertices / Polygons / UVs (in beta)


https://github.com/heimlich1024/OD_CopyPasteExternal

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rray
can add this to resources

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Draise
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Joined: 09 Oct 2012, 18:48
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Location: Colombia

Re: Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications

Post by Draise » 04 Feb 2020, 13:36

Handy. When I am playing between DCC's, I'll use this.