Hi all,
I was wondering if I'm missing something obvious regarding the subject. My goal is to mesh a pointcloud in a way, that each point becomes a vertex, and the closest points are connected, like an icosahedron.
Turns out it's not as easy (for me) as I thought. Isn't there an option in topolizer or somewhere, where I forgot to look?
cheers,
b
pointcloud meshing trouble
-
rray
- Moderator
- Posts: 1810
- Joined: 26 Sep 2009, 13:51
- Location: Bonn, Germany
Re: pointcloud meshing trouble
You'll find some items when you search for convex hull in the resources, but that's only for the points on the outside of your point cloud. Haven't seen an algorithm yet that connects every point with a mesh.
You could repeat the convex hull process, remove the points used, then continue building convex hulls on the remaining points but then you get several meshes of course
You could repeat the convex hull process, remove the points used, then continue building convex hulls on the remaining points but then you get several meshes of course
softimage resources section updated Sep 26th 2026
-
kissb
- Posts: 19
- Joined: 18 Oct 2014, 15:25
Re: pointcloud meshing trouble
Thanks a lot, it sounds like a good start, I'll look into it.