Post
by homam » 13 Nov 2019, 18:37
I remember for designing the game's HUD we used a lot the vector paint node to draw most of the 2D elements on the 3D HUD object. The main feature we missed in the FX Tree was a text node. We considered implementing this node ourselves but then we decided to skip it since we don't have a lot of text. So we ended writing the text in a photo editing package and importing it as a raster image.
Overall it was an interesting workflow that we enjoyed and we thought it will be good to share it to inspire others even if using different packages that has a compositing module.
Best!