Today I stumbled on a problem which I haven't been aware of even existing during my 15 years of Softimage usage. I created a mesh, added two texture projections, unfolded it via Unfold operator and created several duplicates of it and edited the respective meshes. For some of the meshes I need wrapping of the texture in U-direction. So I tried to enable "wrap in U" for the respective meshes in the "Texture_Projection_Def" (uvprojdef). I quickly noticed that ALL of the objects are using/sharing the same texture projection definition (it's shown in italic letters in the explorer) which defines the UV-transformation and wrapping. I tried freezing the objects/projections/definitions, searched for an option to "make it local" (like it's possible for example with the global Geometry_Approximation) and of course read the docs - unfortunately without any luck so far - I havent been able to break the link between the objects.
So is there a way to break the link between the projections to create a local "Texture_Projection_Def" for each of the objects? Or maybe a good workaround? My texturing approach will only work when I'm able to set different tiling modes for each object.
I know, the SI-community has been shrunk a lot by AD's EOL decision, but I still hope for a quick answer to be able to continue the project w/o redoing the UVs for each of the 60+ objects
Thanks in advance and best regards,
Valentine